struct d_glx_fb_config {
uint32_t fbconfig_id;
+ uint32_t visual_id;
uint32_t buffer_size;
uint32_t level;
uint32_t doublebuffer;
uint32_t name,
uint32_t *value);
+xcb_visualid_t glxcompat_choose_visual(xcb_connection_t *conn,
+ int screen,
+ const uint32_t *attrs);
+
+
#endif