use the depth buffer when rendering in gl, but it's pretty slow right now. add ...
[dana/dcompmgr.git] / window.c
index f9a3d23..7b5230b 100644 (file)
--- a/window.c
+++ b/window.c
@@ -153,6 +153,7 @@ window_update_user_opacity(d_window_t *pubw)
                          w->sc->dpy->a.net_wm_window_opacity,
                          w->sc->dpy->a.cardinal, 0, 1);
     w->waiting_opac = TRUE;
+    xcb_flush(w->sc->dpy->conn);
 }
 
 static void
@@ -172,6 +173,7 @@ window_update_region(d_window_priv_t *w)
                                          w->id, XCB_SHAPE_SK_BOUNDING);
     window_get_area((d_window_t*)w, &x, &y, &wi, &hei, &bw);
     xcb_xfixes_translate_region(w->sc->dpy->conn, w->region, x+bw, y+bw);
+    xcb_flush(w->sc->dpy->conn);
 }
 
 static void