struct d_screen *sc;
gboolean mapped;
+ gboolean zombie;
void (*show)(struct d_window *w);
void (*hide)(struct d_window *w);
+ void (*become_zombie)(struct d_window *w);
} d_window_t;
d_window_t* window_new(xcb_window_t id, struct d_screen *sc);
void window_ref(d_window_t *w);
void window_unref(d_window_t *w);
-void window_show(d_window_t *w);
-void window_hide(d_window_t *w);
-
#endif