void window_fake_unmapped(d_window_t *w);
void window_become_zombie(d_window_t *w);
+void window_zombie_dead(d_window_t *w);
void window_configure(d_window_t *w, int x, int y, int width, int height,
int border_width);
uint16_t window_get_opacity(d_window_t *w);
void window_set_opacity(d_window_t *w, uint16_t o);
+void window_zombie_ref(d_window_t *w);
+void window_zombie_unref(d_window_t *w);
+
#endif