save the window's geometry when fetching the window's region so that if it changes...
authorDana Jansens <danakj@orodu.net>
Sun, 16 Mar 2008 04:42:28 +0000 (00:42 -0400)
committerDana Jansens <danakj@orodu.net>
Sun, 16 Mar 2008 04:42:28 +0000 (00:42 -0400)
commita551fb347e22d4f4c09213da9a3194520e27f81f
treeee9b15b210313342b02ef6c279a816ccda4b999e
parent9e1f2cf5e938cc3d3d9205d3d03b28bce7dd852b
save the window's geometry when fetching the window's region so that if it changes (like it moves), we will use the right x/y and stuff to apply to the returned region
glxrender.c