use the depth buffer when rendering in gl, but it's pretty slow right now. add ...
authorDana Jansens <danakj@orodu.net>
Sun, 16 Mar 2008 01:12:36 +0000 (21:12 -0400)
committerDana Jansens <danakj@orodu.net>
Sun, 16 Mar 2008 01:12:36 +0000 (21:12 -0400)
commite68f4eac036627a2f31583849329b5daff912bb7
treef1ff7578b8b7d27858d8038cf9675989aba0e0af
parent374d0b94854ed5e1de9f7a8f6ce4013169fc8cc0
use the depth buffer when rendering in gl, but it's pretty slow right now.  add --gl and --xrender to choose which rendering method you want to use, and --help for help.
dcompmgr.c
glxrender.c
render.c
window.c