+
+ {
+ int x, y, width, height, bwidth;
+
+ window_get_area(w, &x, &y, &width, &height, &bwidth);
+
+ wd->texcoords = (GLfloat*)malloc(sizeof(GLfloat) * 4);
+ wd->texcoords[LEFT] = 0.0f;
+ wd->texcoords[TOP] = 0.0f;
+ wd->texcoords[RIGHT] = 1.0f;
+ wd->texcoords[BOTTOM] = 1.0f;
+
+ wd->vertices = (GLint*)malloc(sizeof(GLint) * 4);
+ wd->vertices[LEFT] = 0;
+ wd->vertices[TOP] = 0;
+ wd->vertices[RIGHT] = width + bwidth;
+ wd->vertices[BOTTOM] = height + bwidth;
+
+ wd->nrects = 1;
+ }