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remove a debug print, and make it wait 0 instead of 1 microsecond when it needs to...
author
Dana Jansens
<danakj@orodu.net>
Wed, 5 Mar 2008 01:11:28 +0000
(20:11 -0500)
committer
Dana Jansens
<danakj@orodu.net>
Wed, 5 Mar 2008 01:11:28 +0000
(20:11 -0500)
dcompmgr.c
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diff --git
a/dcompmgr.c
b/dcompmgr.c
index
d39b101
..
c20025a
100644
(file)
--- a/
dcompmgr.c
+++ b/
dcompmgr.c
@@
-159,8
+159,6
@@
run(d_display_t *dpy)
gettimeofday(&now, 0);
- printf("* loop paint %d *\n", npaint);
-
if (!npaint)
/* wait forever, there is nothing that needs drawing */
wait = NULL;
@@
-172,7
+170,7
@@
run(d_display_t *dpy)
else {
/* don't wait cuz a redraw is due now already */
next.tv_sec = 0;
- next.tv_usec =
1
;
+ next.tv_usec =
0
;
wait = &next;
}