use the depth buffer when rendering in gl, but it's pretty slow right now. add ...
[dana/dcompmgr.git] / list.h
2008-03-05 Dana Jansensuse the list for holding all the managed screens in...
2008-03-04 Dana Jansensadd windows to the stacking order when they are created...
2008-03-04 Dana Jansensadd a list data structure that's much more efficient...