1bc85db218732aca7a3592258e4c209de90172ab
[dana/openbox-history.git] / openbox / action.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3    action.c for the Openbox window manager
4    Copyright (c) 2006        Mikael Magnusson
5    Copyright (c) 2003-2007   Dana Jansens
6
7    This program is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    This program is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "debug.h"
21 #include "client.h"
22 #include "focus.h"
23 #include "focus_cycle.h"
24 #include "moveresize.h"
25 #include "menu.h"
26 #include "prop.h"
27 #include "stacking.h"
28 #include "screen.h"
29 #include "action.h"
30 #include "openbox.h"
31 #include "grab.h"
32 #include "keyboard.h"
33 #include "event.h"
34 #include "dock.h"
35 #include "config.h"
36 #include "mainloop.h"
37 #include "startupnotify.h"
38 #include "gettext.h"
39
40 #include <glib.h>
41
42
43
44 typedef struct
45 {
46     const gchar *name;
47     void (*func)(union ActionData *);
48     void (*setup)(ObAction **, ObUserAction uact);
49 } ActionString;
50
51 static ObAction *action_new(void (*func)(union ActionData *data))
52 {
53     ObAction *a = g_new0(ObAction, 1);
54     a->ref = 1;
55     a->func = func;
56
57     return a;
58 }
59
60 void action_ref(ObAction *a)
61 {
62     ++a->ref;
63 }
64
65 void action_unref(ObAction *a)
66 {
67     if (a == NULL) return;
68
69     if (--a->ref > 0) return;
70
71     /* deal with pointers */
72     if (a->func == action_execute || a->func == action_restart)
73         g_free(a->data.execute.path);
74     else if (a->func == action_debug)
75         g_free(a->data.debug.string);
76     else if (a->func == action_showmenu)
77         g_free(a->data.showmenu.name);
78
79     g_free(a);
80 }
81
82 ObAction* action_copy(const ObAction *src)
83 {
84     ObAction *a = action_new(src->func);
85
86     a->data = src->data;
87
88     /* deal with pointers */
89     if (a->func == action_execute || a->func == action_restart)
90         a->data.execute.path = g_strdup(a->data.execute.path);
91     else if (a->func == action_debug)
92         a->data.debug.string = g_strdup(a->data.debug.string);
93     else if (a->func == action_showmenu)
94         a->data.showmenu.name = g_strdup(a->data.showmenu.name);
95
96     return a;
97 }
98
99 void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
100 {
101     (*a)->data.interdiraction.inter.any.interactive = TRUE;
102     (*a)->data.interdiraction.direction = OB_DIRECTION_NORTH;
103     (*a)->data.interdiraction.dialog = TRUE;
104     (*a)->data.interdiraction.dock_windows = FALSE;
105     (*a)->data.interdiraction.desktop_windows = FALSE;
106 }
107
108 void setup_action_directional_focus_east(ObAction **a, ObUserAction uact)
109 {
110     (*a)->data.interdiraction.inter.any.interactive = TRUE;
111     (*a)->data.interdiraction.direction = OB_DIRECTION_EAST;
112     (*a)->data.interdiraction.dialog = TRUE;
113     (*a)->data.interdiraction.dock_windows = FALSE;
114     (*a)->data.interdiraction.desktop_windows = FALSE;
115 }
116
117 void setup_action_directional_focus_south(ObAction **a, ObUserAction uact)
118 {
119     (*a)->data.interdiraction.inter.any.interactive = TRUE;
120     (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTH;
121     (*a)->data.interdiraction.dialog = TRUE;
122     (*a)->data.interdiraction.dock_windows = FALSE;
123     (*a)->data.interdiraction.desktop_windows = FALSE;
124 }
125
126 void setup_action_directional_focus_west(ObAction **a, ObUserAction uact)
127 {
128     (*a)->data.interdiraction.inter.any.interactive = TRUE;
129     (*a)->data.interdiraction.direction = OB_DIRECTION_WEST;
130     (*a)->data.interdiraction.dialog = TRUE;
131     (*a)->data.interdiraction.dock_windows = FALSE;
132     (*a)->data.interdiraction.desktop_windows = FALSE;
133 }
134
135 void setup_action_directional_focus_northeast(ObAction **a, ObUserAction uact)
136 {
137     (*a)->data.interdiraction.inter.any.interactive = TRUE;
138     (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
139     (*a)->data.interdiraction.dialog = TRUE;
140     (*a)->data.interdiraction.dock_windows = FALSE;
141     (*a)->data.interdiraction.desktop_windows = FALSE;
142 }
143
144 void setup_action_directional_focus_southeast(ObAction **a, ObUserAction uact)
145 {
146     (*a)->data.interdiraction.inter.any.interactive = TRUE;
147     (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
148     (*a)->data.interdiraction.dialog = TRUE;
149     (*a)->data.interdiraction.dock_windows = FALSE;
150     (*a)->data.interdiraction.desktop_windows = FALSE;
151 }
152
153 void setup_action_directional_focus_southwest(ObAction **a, ObUserAction uact)
154 {
155     (*a)->data.interdiraction.inter.any.interactive = TRUE;
156     (*a)->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
157     (*a)->data.interdiraction.dialog = TRUE;
158     (*a)->data.interdiraction.dock_windows = FALSE;
159     (*a)->data.interdiraction.desktop_windows = FALSE;
160 }
161
162 void setup_action_directional_focus_northwest(ObAction **a, ObUserAction uact)
163 {
164     (*a)->data.interdiraction.inter.any.interactive = TRUE;
165     (*a)->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
166     (*a)->data.interdiraction.dialog = TRUE;
167     (*a)->data.interdiraction.dock_windows = FALSE;
168     (*a)->data.interdiraction.desktop_windows = FALSE;
169 }
170
171 void setup_action_send_to_desktop(ObAction **a, ObUserAction uact)
172 {
173     (*a)->data.sendto.any.client_action = OB_CLIENT_ACTION_ALWAYS;
174     (*a)->data.sendto.follow = TRUE;
175 }
176
177 void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
178 {
179     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
180     (*a)->data.sendtodir.inter.any.interactive = TRUE;
181     (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
182     (*a)->data.sendtodir.linear = TRUE;
183     (*a)->data.sendtodir.wrap = TRUE;
184     (*a)->data.sendtodir.follow = TRUE;
185 }
186
187 void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
188 {
189     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
190     (*a)->data.sendtodir.inter.any.interactive = TRUE;
191     (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
192     (*a)->data.sendtodir.linear = TRUE;
193     (*a)->data.sendtodir.wrap = TRUE;
194     (*a)->data.sendtodir.follow = TRUE;
195 }
196
197 void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
198 {
199     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
200     (*a)->data.sendtodir.inter.any.interactive = TRUE;
201     (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
202     (*a)->data.sendtodir.linear = FALSE;
203     (*a)->data.sendtodir.wrap = TRUE;
204     (*a)->data.sendtodir.follow = TRUE;
205 }
206
207 void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
208 {
209     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
210     (*a)->data.sendtodir.inter.any.interactive = TRUE;
211     (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
212     (*a)->data.sendtodir.linear = FALSE;
213     (*a)->data.sendtodir.wrap = TRUE;
214     (*a)->data.sendtodir.follow = TRUE;
215 }
216
217 void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
218 {
219     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
220     (*a)->data.sendtodir.inter.any.interactive = TRUE;
221     (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
222     (*a)->data.sendtodir.linear = FALSE;
223     (*a)->data.sendtodir.wrap = TRUE;
224     (*a)->data.sendtodir.follow = TRUE;
225 }
226
227 void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
228 {
229     (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
230     (*a)->data.sendtodir.inter.any.interactive = TRUE;
231     (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
232     (*a)->data.sendtodir.linear = FALSE;
233     (*a)->data.sendtodir.wrap = TRUE;
234     (*a)->data.sendtodir.follow = TRUE;
235 }
236
237 void setup_action_desktop(ObAction **a, ObUserAction uact)
238 {
239 /*
240     (*a)->data.desktop.inter.any.interactive = FALSE;
241 */
242 }
243
244 void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
245 {
246     (*a)->data.desktopdir.inter.any.interactive = TRUE;
247     (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
248     (*a)->data.desktopdir.linear = TRUE;
249     (*a)->data.desktopdir.wrap = TRUE;
250 }
251
252 void setup_action_desktop_next(ObAction **a, ObUserAction uact)
253 {
254     (*a)->data.desktopdir.inter.any.interactive = TRUE;
255     (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
256     (*a)->data.desktopdir.linear = TRUE;
257     (*a)->data.desktopdir.wrap = TRUE;
258 }
259
260 void setup_action_desktop_left(ObAction **a, ObUserAction uact)
261 {
262     (*a)->data.desktopdir.inter.any.interactive = TRUE;
263     (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
264     (*a)->data.desktopdir.linear = FALSE;
265     (*a)->data.desktopdir.wrap = TRUE;
266 }
267
268 void setup_action_desktop_right(ObAction **a, ObUserAction uact)
269 {
270     (*a)->data.desktopdir.inter.any.interactive = TRUE;
271     (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
272     (*a)->data.desktopdir.linear = FALSE;
273     (*a)->data.desktopdir.wrap = TRUE;
274 }
275
276 void setup_action_desktop_up(ObAction **a, ObUserAction uact)
277 {
278     (*a)->data.desktopdir.inter.any.interactive = TRUE;
279     (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
280     (*a)->data.desktopdir.linear = FALSE;
281     (*a)->data.desktopdir.wrap = TRUE;
282 }
283
284 void setup_action_desktop_down(ObAction **a, ObUserAction uact)
285 {
286     (*a)->data.desktopdir.inter.any.interactive = TRUE;
287     (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
288     (*a)->data.desktopdir.linear = FALSE;
289     (*a)->data.desktopdir.wrap = TRUE;
290 }
291
292 void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
293 {
294     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
295     (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
296     (*a)->data.diraction.hang = TRUE;
297 }
298
299 void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
300 {
301     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
302     (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
303     (*a)->data.diraction.hang = TRUE;
304 }
305
306 void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
307 {
308     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
309     (*a)->data.diraction.direction = OB_DIRECTION_EAST;
310     (*a)->data.diraction.hang = TRUE;
311 }
312
313 void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
314 {
315     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
316     (*a)->data.diraction.direction = OB_DIRECTION_WEST;
317     (*a)->data.diraction.hang = TRUE;
318 }
319
320 void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
321 {
322     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
323     (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
324     (*a)->data.diraction.hang = FALSE;
325 }
326
327 void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
328 {
329     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
330     (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
331     (*a)->data.diraction.hang = FALSE;
332 }
333
334 void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
335 {
336     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
337     (*a)->data.diraction.direction = OB_DIRECTION_EAST;
338     (*a)->data.diraction.hang = FALSE;
339 }
340
341 void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
342 {
343     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
344     (*a)->data.diraction.direction = OB_DIRECTION_WEST;
345     (*a)->data.diraction.hang = FALSE;
346 }
347
348 void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
349 {
350     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
351     (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
352 }
353
354 void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
355 {
356     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
357     (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
358 }
359
360 void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
361 {
362     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
363     (*a)->data.diraction.direction = OB_DIRECTION_EAST;
364 }
365
366 void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
367 {
368     (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
369     (*a)->data.diraction.direction = OB_DIRECTION_WEST;
370 }
371
372 void setup_action_top_layer(ObAction **a, ObUserAction uact)
373 {
374     (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
375     (*a)->data.layer.layer = 1;
376 }
377
378 void setup_action_normal_layer(ObAction **a, ObUserAction uact)
379 {
380     (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
381     (*a)->data.layer.layer = 0;
382 }
383
384 void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
385 {
386     (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
387     (*a)->data.layer.layer = -1;
388 }
389
390 void setup_action_resize(ObAction **a, ObUserAction uact)
391 {
392     (*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
393     (*a)->data.moveresize.keyboard =
394         (uact == OB_USER_ACTION_NONE ||
395          uact == OB_USER_ACTION_KEYBOARD_KEY ||
396          uact == OB_USER_ACTION_MENU_SELECTION);
397     (*a)->data.moveresize.corner = 0;
398 }
399
400 void setup_action_addremove_desktop_current(ObAction **a, ObUserAction uact)
401 {
402     (*a)->data.addremovedesktop.current = TRUE;
403 }
404
405 void setup_action_addremove_desktop_last(ObAction **a, ObUserAction uact)
406 {
407     (*a)->data.addremovedesktop.current = FALSE;
408 }
409
410 void setup_client_action(ObAction **a, ObUserAction uact)
411 {
412     (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
413 }
414
415 ActionString actionstrings[] =
416 {
417     {
418         "directionalfocusnorth", 
419         action_directional_focus, 
420         setup_action_directional_focus_north
421     },
422     {
423         "directionalfocuseast", 
424         action_directional_focus, 
425         setup_action_directional_focus_east
426     },
427     {
428         "directionalfocussouth", 
429         action_directional_focus, 
430         setup_action_directional_focus_south
431     },
432     {
433         "directionalfocuswest",
434         action_directional_focus,
435         setup_action_directional_focus_west
436     },
437     {
438         "directionalfocusnortheast",
439         action_directional_focus,
440         setup_action_directional_focus_northeast
441     },
442     {
443         "directionalfocussoutheast",
444         action_directional_focus,
445         setup_action_directional_focus_southeast
446     },
447     {
448         "directionalfocussouthwest",
449         action_directional_focus,
450         setup_action_directional_focus_southwest
451     },
452     {
453         "directionalfocusnorthwest",
454         action_directional_focus,
455         setup_action_directional_focus_northwest
456     },
457     {
458         "kill",
459         action_kill,
460         setup_client_action
461     },
462     {
463         "shadelower",
464         action_shadelower,
465         setup_client_action
466     },
467     {
468         "unshaderaise",
469         action_unshaderaise,
470         setup_client_action
471     },
472     {
473         "toggleomnipresent",
474         action_toggle_omnipresent,
475         setup_client_action
476     },
477     {
478         "resizerelativevert",
479         action_resize_relative_vert,
480         setup_client_action
481     },
482     {
483         "resizerelative",
484         action_resize_relative,
485         setup_client_action
486     },
487     {
488         "sendtodesktop",
489         action_send_to_desktop,
490         setup_action_send_to_desktop
491     },
492     {
493         "sendtodesktopnext",
494         action_send_to_desktop_dir,
495         setup_action_send_to_desktop_next
496     },
497     {
498         "sendtodesktopprevious",
499         action_send_to_desktop_dir,
500         setup_action_send_to_desktop_prev
501     },
502     {
503         "sendtodesktopright",
504         action_send_to_desktop_dir,
505         setup_action_send_to_desktop_right
506     },
507     {
508         "sendtodesktopleft",
509         action_send_to_desktop_dir,
510         setup_action_send_to_desktop_left
511     },
512     {
513         "sendtodesktopup",
514         action_send_to_desktop_dir,
515         setup_action_send_to_desktop_up
516     },
517     {
518         "sendtodesktopdown",
519         action_send_to_desktop_dir,
520         setup_action_send_to_desktop_down
521     },
522     {
523         "desktop",
524         action_desktop,
525         setup_action_desktop
526     },
527     {
528         "desktopnext",
529         action_desktop_dir,
530         setup_action_desktop_next
531     },
532     {
533         "desktopprevious",
534         action_desktop_dir,
535         setup_action_desktop_prev
536     },
537     {
538         "desktopright",
539         action_desktop_dir,
540         setup_action_desktop_right
541     },
542     {
543         "desktopleft",
544         action_desktop_dir,
545         setup_action_desktop_left
546     },
547     {
548         "desktopup",
549         action_desktop_dir,
550         setup_action_desktop_up
551     },
552     {
553         "desktopdown",
554         action_desktop_dir,
555         setup_action_desktop_down
556     },
557     {
558         "toggledecorations",
559         action_toggle_decorations,
560         setup_client_action
561     },
562     {
563         "resize",
564         action_resize,
565         setup_action_resize
566     },
567     {
568         "toggledockautohide",
569         action_toggle_dockautohide,
570         NULL
571     },
572     {
573         "desktoplast",
574         action_desktop_last,
575         NULL
576     },
577     {
578         "sendtotoplayer",
579         action_send_to_layer,
580         setup_action_top_layer
581     },
582     {
583         "togglealwaysontop",
584         action_toggle_layer,
585         setup_action_top_layer
586     },
587     {
588         "sendtonormallayer",
589         action_send_to_layer,
590         setup_action_normal_layer
591     },
592     {
593         "sendtobottomlayer",
594         action_send_to_layer,
595         setup_action_bottom_layer
596     },
597     {
598         "togglealwaysonbottom",
599         action_toggle_layer,
600         setup_action_bottom_layer
601     },
602     {
603         "movefromedgenorth",
604         action_movetoedge,
605         setup_action_movefromedge_north
606     },
607     {
608         "movefromedgesouth",
609         action_movetoedge,
610         setup_action_movefromedge_south
611     },
612     {
613         "movefromedgewest",
614         action_movetoedge,
615         setup_action_movefromedge_west
616     },
617     {
618         "movefromedgeeast",
619         action_movetoedge,
620         setup_action_movefromedge_east
621     },
622     {
623         "movetoedgenorth",
624         action_movetoedge,
625         setup_action_movetoedge_north
626     },
627     {
628         "movetoedgesouth",
629         action_movetoedge,
630         setup_action_movetoedge_south
631     },
632     {
633         "movetoedgewest",
634         action_movetoedge,
635         setup_action_movetoedge_west
636     },
637     {
638         "movetoedgeeast",
639         action_movetoedge,
640         setup_action_movetoedge_east
641     },
642     {
643         "growtoedgenorth",
644         action_growtoedge,
645         setup_action_growtoedge_north
646     },
647     {
648         "growtoedgesouth",
649         action_growtoedge,
650         setup_action_growtoedge_south
651     },
652     {
653         "growtoedgewest",
654         action_growtoedge,
655         setup_action_growtoedge_west
656     },
657     {
658         "growtoedgeeast",
659         action_growtoedge,
660         setup_action_growtoedge_east
661     },
662     {
663         "adddesktoplast",
664         action_add_desktop,
665         setup_action_addremove_desktop_last
666     },
667     {
668         "removedesktoplast",
669         action_remove_desktop,
670         setup_action_addremove_desktop_last
671     },
672     {
673         "adddesktopcurrent",
674         action_add_desktop,
675         setup_action_addremove_desktop_current
676     },
677     {
678         "removedesktopcurrent",
679         action_remove_desktop,
680         setup_action_addremove_desktop_current
681     },
682     {
683         NULL,
684         NULL,
685         NULL
686     }
687 };
688
689 /* only key bindings can be interactive. thus saith the xor.
690    because of how the mouse is grabbed, mouse events dont even get
691    read during interactive events, so no dice! >:) */
692 #define INTERACTIVE_LIMIT(a, uact) \
693     if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
694         a->data.any.interactive = FALSE;
695
696 ObAction *action_from_string(const gchar *name, ObUserAction uact)
697 {
698     ObAction *a = NULL;
699     gboolean exist = FALSE;
700     gint i;
701
702     for (i = 0; actionstrings[i].name; i++)
703         if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
704             exist = TRUE;
705             a = action_new(actionstrings[i].func);
706             if (actionstrings[i].setup)
707                 actionstrings[i].setup(&a, uact);
708             if (a)
709                 INTERACTIVE_LIMIT(a, uact);
710             break;
711         }
712     if (!exist)
713         g_message(_("Invalid action '%s' requested. No such action exists."),
714                   name);
715     if (!a)
716         g_message(_("Invalid use of action '%s'. Action will be ignored."),
717                   name);
718     return a;
719 }
720
721 ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
722                        ObUserAction uact)
723 {
724     gchar *actname;
725     ObAction *act = NULL;
726     xmlNodePtr n;
727
728     if (parse_attr_string("name", node, &actname)) {
729         if ((act = action_from_string(actname, uact))) {
730             } else if (act->func == action_resize_relative) {
731                 if ((n = parse_find_node("left", node->xmlChildrenNode)))
732                     act->data.relative.deltaxl = parse_int(doc, n);
733                 if ((n = parse_find_node("up", node->xmlChildrenNode)))
734                     act->data.relative.deltayu = parse_int(doc, n);
735                 if ((n = parse_find_node("right", node->xmlChildrenNode)))
736                     act->data.relative.deltax = parse_int(doc, n);
737                 if ((n = parse_find_node("down", node->xmlChildrenNode)))
738                     act->data.relative.deltay = parse_int(doc, n);
739             } else if (act->func == action_desktop) {
740                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
741                     act->data.desktop.desk = parse_int(doc, n);
742                 if (act->data.desktop.desk > 0) act->data.desktop.desk--;
743 /*
744                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
745                     act->data.desktop.inter.any.interactive =
746                         parse_bool(doc, n);
747 */
748            } else if (act->func == action_send_to_desktop) {
749                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
750                     act->data.sendto.desk = parse_int(doc, n);
751                 if (act->data.sendto.desk > 0) act->data.sendto.desk--;
752                 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
753                     act->data.sendto.follow = parse_bool(doc, n);
754             } else if (act->func == action_desktop_dir) {
755                 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
756                     act->data.desktopdir.wrap = parse_bool(doc, n); 
757                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
758                     act->data.desktopdir.inter.any.interactive =
759                         parse_bool(doc, n);
760             } else if (act->func == action_send_to_desktop_dir) {
761                 if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
762                     act->data.sendtodir.wrap = parse_bool(doc, n);
763                 if ((n = parse_find_node("follow", node->xmlChildrenNode)))
764                     act->data.sendtodir.follow = parse_bool(doc, n);
765                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
766                     act->data.sendtodir.inter.any.interactive =
767                         parse_bool(doc, n);
768             } else if (act->func == action_directional_focus) {
769                 if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
770                     act->data.interdiraction.dialog = parse_bool(doc, n);
771                 if ((n = parse_find_node("panels", node->xmlChildrenNode)))
772                     act->data.interdiraction.dock_windows = parse_bool(doc, n);
773                 if ((n = parse_find_node("desktop", node->xmlChildrenNode)))
774                     act->data.interdiraction.desktop_windows =
775                         parse_bool(doc, n);
776             } else if (act->func == action_resize) {
777                 if ((n = parse_find_node("edge", node->xmlChildrenNode))) {
778                     gchar *s = parse_string(doc, n);
779                     if (!g_ascii_strcasecmp(s, "top"))
780                         act->data.moveresize.corner =
781                             prop_atoms.net_wm_moveresize_size_top;
782                     else if (!g_ascii_strcasecmp(s, "bottom"))
783                         act->data.moveresize.corner =
784                             prop_atoms.net_wm_moveresize_size_bottom;
785                     else if (!g_ascii_strcasecmp(s, "left"))
786                         act->data.moveresize.corner =
787                             prop_atoms.net_wm_moveresize_size_left;
788                     else if (!g_ascii_strcasecmp(s, "right"))
789                         act->data.moveresize.corner =
790                             prop_atoms.net_wm_moveresize_size_right;
791                     else if (!g_ascii_strcasecmp(s, "topleft"))
792                         act->data.moveresize.corner =
793                             prop_atoms.net_wm_moveresize_size_topleft;
794                     else if (!g_ascii_strcasecmp(s, "topright"))
795                         act->data.moveresize.corner =
796                             prop_atoms.net_wm_moveresize_size_topright;
797                     else if (!g_ascii_strcasecmp(s, "bottomleft"))
798                         act->data.moveresize.corner =
799                             prop_atoms.net_wm_moveresize_size_bottomleft;
800                     else if (!g_ascii_strcasecmp(s, "bottomright"))
801                         act->data.moveresize.corner =
802                             prop_atoms.net_wm_moveresize_size_bottomright;
803                     g_free(s);
804                 }
805             INTERACTIVE_LIMIT(act, uact);
806         }
807         g_free(actname);
808     }
809     return act;
810 }
811
812 void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
813                      guint state, guint button, gint x, gint y, Time time,
814                      gboolean cancel, gboolean done)
815 {
816     GSList *it;
817     ObAction *a;
818
819     if (!acts)
820         return;
821
822     if (x < 0 && y < 0)
823         screen_pointer_pos(&x, &y);
824
825     for (it = acts; it; it = g_slist_next(it)) {
826         a = it->data;
827
828         if (!(a->data.any.client_action == OB_CLIENT_ACTION_ALWAYS && !c)) {
829             a->data.any.c = a->data.any.client_action ? c : NULL;
830             a->data.any.context = context;
831             a->data.any.x = x;
832             a->data.any.y = y;
833
834             a->data.any.button = button;
835
836             a->data.any.time = time;
837
838             if (a->data.any.interactive) {
839                 a->data.inter.cancel = cancel;
840                 a->data.inter.final = done;
841                 if (!(cancel || done))
842                     if (!keyboard_interactive_grab(state, a->data.any.c, a))
843                         continue;
844             }
845
846             /* XXX UGLY HACK race with motion event starting a move and the
847                button release gettnig processed first. answer: don't queue
848                moveresize starts. UGLY HACK XXX
849
850                XXX ALSO don't queue showmenu events, because on button press
851                events we need to know if a mouse grab is going to take place,
852                and set the button to 0, so that later motion events don't think
853                that a drag is going on. since showmenu grabs the pointer..
854             */
855             if (a->data.any.interactive || a->func == action_move ||
856                 a->func == action_resize || a->func == action_showmenu)
857             {
858                 /* interactive actions are not queued */
859                 a->func(&a->data);
860             } else if (a->func == action_focus ||
861                        a->func == action_activate ||
862                        a->func == action_showmenu)
863             {
864                 /* XXX MORE UGLY HACK
865                    actions from clicks on client windows are NOT queued.
866                    this solves the mysterious click-and-drag-doesnt-work
867                    problem. it was because the window gets focused and stuff
868                    after the button event has already been passed through. i
869                    dont really know why it should care but it does and it makes
870                    a difference.
871
872                    however this very bogus ! !
873                    we want to send the button press to the window BEFORE
874                    we do the action because the action might move the windows
875                    (eg change desktops) and then the button press ends up on
876                    the completely wrong window !
877                    so, this is just for that bug, and it will only NOT queue it
878                    if it is a focusing action that can be used with the mouse
879                    pointer. ugh.
880
881                    also with the menus, there is a race going on. if the
882                    desktop wants to pop up a menu, and we do too, we send them
883                    the button before we pop up the menu, so they pop up their
884                    menu first. but not always. if we pop up our menu before
885                    sending them the button press, then the result is
886                    deterministic. yay.
887
888                    XXX further more. focus actions are not queued at all,
889                    because if you bind focus->showmenu, the menu will get
890                    hidden to do the focusing
891                 */
892                 a->func(&a->data);
893             } else
894                 ob_main_loop_queue_action(ob_main_loop, a);
895         }
896     }
897 }
898
899 void action_run_string(const gchar *name, struct _ObClient *c, Time time)
900 {
901     ObAction *a;
902     GSList *l;
903
904     a = action_from_string(name, OB_USER_ACTION_NONE);
905     g_assert(a);
906
907     l = g_slist_append(NULL, a);
908
909     action_run(l, c, 0, time);
910 }
911
912 void action_unshaderaise(union ActionData *data)
913 {
914     if (data->client.any.c->shaded)
915         action_unshade(data);
916     else
917         action_raise(data);
918 }
919
920 void action_shadelower(union ActionData *data)
921 {
922     if (data->client.any.c->shaded)
923         action_lower(data);
924     else
925         action_shade(data);
926 }
927
928 void action_kill(union ActionData *data)
929 {
930     client_kill(data->client.any.c);
931 }
932
933 void action_toggle_omnipresent(union ActionData *data)
934
935     client_set_desktop(data->client.any.c,
936                        data->client.any.c->desktop == DESKTOP_ALL ?
937                        screen_desktop : DESKTOP_ALL, FALSE, TRUE);
938 }
939
940 void action_resize_relative_horz(union ActionData *data)
941 {
942     ObClient *c = data->relative.any.c;
943     client_action_start(data);
944     client_resize(c,
945                   c->area.width + data->relative.deltax * c->size_inc.width,
946                   c->area.height);
947     client_action_end(data, FALSE);
948 }
949
950 void action_resize_relative_vert(union ActionData *data)
951 {
952     ObClient *c = data->relative.any.c;
953     if (!c->shaded) {
954         client_action_start(data);
955         client_resize(c, c->area.width, c->area.height +
956                       data->relative.deltax * c->size_inc.height);
957         client_action_end(data, FALSE);
958     }
959 }
960
961 void action_resize_relative(union ActionData *data)
962 {
963     ObClient *c = data->relative.any.c;
964     gint x, y, ow, xoff, nw, oh, yoff, nh, lw, lh;
965
966     client_action_start(data);
967
968     x = c->area.x;
969     y = c->area.y;
970     ow = c->area.width;
971     xoff = -data->relative.deltaxl * c->size_inc.width;
972     nw = ow + data->relative.deltax * c->size_inc.width
973         + data->relative.deltaxl * c->size_inc.width;
974     oh = c->area.height;
975     yoff = -data->relative.deltayu * c->size_inc.height;
976     nh = oh + data->relative.deltay * c->size_inc.height
977         + data->relative.deltayu * c->size_inc.height;
978
979     g_print("deltax %d %d x %d ow %d xoff %d nw %d\n",
980             data->relative.deltax, 
981             data->relative.deltaxl, 
982             x, ow, xoff, nw);
983     
984     client_try_configure(c, &x, &y, &nw, &nh, &lw, &lh, TRUE);
985     xoff = xoff == 0 ? 0 : (xoff < 0 ? MAX(xoff, ow-nw) : MIN(xoff, ow-nw));
986     yoff = yoff == 0 ? 0 : (yoff < 0 ? MAX(yoff, oh-nh) : MIN(yoff, oh-nh));
987     client_move_resize(c, x + xoff, y + yoff, nw, nh);
988     client_action_end(data, FALSE);
989 }
990
991 void action_send_to_desktop(union ActionData *data)
992 {
993     ObClient *c = data->sendto.any.c;
994
995     if (!client_normal(c)) return;
996
997     if (data->sendto.desk < screen_num_desktops ||
998         data->sendto.desk == DESKTOP_ALL) {
999         client_set_desktop(c, data->sendto.desk, data->sendto.follow, FALSE);
1000         if (data->sendto.follow && data->sendto.desk != screen_desktop)
1001             screen_set_desktop(data->sendto.desk, TRUE);
1002     }
1003 }
1004
1005 void action_desktop(union ActionData *data)
1006 {
1007     /* XXX add the interactive/dialog option back again once the dialog
1008        has been made to not use grabs */
1009     if (data->desktop.desk < screen_num_desktops ||
1010         data->desktop.desk == DESKTOP_ALL)
1011     {
1012         screen_set_desktop(data->desktop.desk, TRUE);
1013         if (data->inter.any.interactive)
1014             screen_desktop_popup(data->desktop.desk, TRUE);
1015     }
1016 }
1017
1018 void action_desktop_dir(union ActionData *data)
1019 {
1020     guint d;
1021
1022     d = screen_cycle_desktop(data->desktopdir.dir,
1023                              data->desktopdir.wrap,
1024                              data->desktopdir.linear,
1025                              data->desktopdir.inter.any.interactive,
1026                              data->desktopdir.inter.final,
1027                              data->desktopdir.inter.cancel);
1028     /* only move the desktop when the action is complete. if we switch
1029        desktops during the interactive action, focus will move but with
1030        NotifyWhileGrabbed and applications don't like that. */
1031     if (!data->sendtodir.inter.any.interactive ||
1032         (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1033     {
1034         if (d != screen_desktop)
1035             screen_set_desktop(d, TRUE);
1036     }
1037 }
1038
1039 void action_send_to_desktop_dir(union ActionData *data)
1040 {
1041     ObClient *c = data->sendtodir.inter.any.c;
1042     guint d;
1043
1044     if (!client_normal(c)) return;
1045
1046     d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
1047                              data->sendtodir.linear,
1048                              data->sendtodir.inter.any.interactive,
1049                              data->sendtodir.inter.final,
1050                              data->sendtodir.inter.cancel);
1051     /* only move the desktop when the action is complete. if we switch
1052        desktops during the interactive action, focus will move but with
1053        NotifyWhileGrabbed and applications don't like that. */
1054     if (!data->sendtodir.inter.any.interactive ||
1055         (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
1056     {
1057         client_set_desktop(c, d, data->sendtodir.follow, FALSE);
1058         if (data->sendtodir.follow && d != screen_desktop)
1059             screen_set_desktop(d, TRUE);
1060     }
1061 }
1062
1063 void action_desktop_last(union ActionData *data)
1064 {
1065     if (screen_last_desktop < screen_num_desktops)
1066         screen_set_desktop(screen_last_desktop, TRUE);
1067 }
1068
1069 void action_toggle_decorations(union ActionData *data)
1070 {
1071     ObClient *c = data->client.any.c;
1072
1073     client_action_start(data);
1074     client_set_undecorated(c, !c->undecorated);
1075     client_action_end(data, FALSE);
1076 }
1077
1078 static guint32 pick_corner(gint x, gint y, gint cx, gint cy, gint cw, gint ch,
1079                            gboolean shaded)
1080 {
1081     /* let's make x and y client relative instead of screen relative */
1082     x = x - cx;
1083     y = ch - (y - cy); /* y is inverted, 0 is at the bottom of the window */
1084
1085 #define X x*ch/cw
1086 #define A -4*X + 7*ch/3
1087 #define B  4*X -15*ch/9
1088 #define C -X/4 + 2*ch/3
1089 #define D  X/4 + 5*ch/12
1090 #define E  X/4 +   ch/3
1091 #define F -X/4 + 7*ch/12
1092 #define G  4*X - 4*ch/3
1093 #define H -4*X + 8*ch/3
1094 #define a (y > 5*ch/9)
1095 #define b (x < 4*cw/9)
1096 #define c (x > 5*cw/9)
1097 #define d (y < 4*ch/9)
1098
1099     /*
1100       Each of these defines (except X which is just there for fun), represents
1101       the equation of a line. The lines they represent are shown in the diagram
1102       below. Checking y against these lines, we are able to choose a region
1103       of the window as shown.
1104
1105       +---------------------A-------|-------|-------B---------------------+
1106       |                     |A                     B|                     |
1107       |                     |A      |       |      B|                     |
1108       |                     | A                   B |                     |
1109       |                     | A     |       |     B |                     |
1110       |                     |  A                 B  |                     |
1111       |                     |  A    |       |    B  |                     |
1112       |        northwest    |   A     north     B   |   northeast         |
1113       |                     |   A   |       |   B   |                     |
1114       |                     |    A             B    |                     |
1115       C---------------------+----A--+-------+--B----+---------------------D
1116       |CCCCCCC              |     A           B     |              DDDDDDD|
1117       |       CCCCCCCC      |     A |       | B     |      DDDDDDDD       |
1118       |               CCCCCCC      A         B      DDDDDDD               |
1119       - - - - - - - - - - - +CCCCCCC+aaaaaaa+DDDDDDD+ - - - - - - - - - - - -
1120       |                     |       b       c       |                     | sh
1121       |             west    |       b  move c       |   east              | ad
1122       |                     |       b       c       |                     | ed
1123       - - - - - - - - - - - +EEEEEEE+ddddddd+FFFFFFF+- - - - - - - - - - -  -
1124       |               EEEEEEE      G         H      FFFFFFF               |
1125       |       EEEEEEEE      |     G |       | H     |      FFFFFFFF       |
1126       |EEEEEEE              |     G           H     |              FFFFFFF|
1127       E---------------------+----G--+-------+--H----+---------------------F
1128       |                     |    G             H    |                     |
1129       |                     |   G   |       |   H   |                     |
1130       |        southwest    |   G     south     H   |   southeast         |
1131       |                     |  G    |       |    H  |                     |
1132       |                     |  G                 H  |                     |
1133       |                     | G     |       |     H |                     |
1134       |                     | G                   H |                     |
1135       |                     |G      |       |      H|                     |
1136       |                     |G                     H|                     |
1137       +---------------------G-------|-------|-------H---------------------+
1138     */
1139
1140     if (shaded) {
1141         /* for shaded windows, you can only resize west/east and move */
1142         if (b)
1143             return prop_atoms.net_wm_moveresize_size_left;
1144         if (c)
1145             return prop_atoms.net_wm_moveresize_size_right;
1146         return prop_atoms.net_wm_moveresize_move;
1147     }
1148
1149     if (y < A && y >= C)
1150         return prop_atoms.net_wm_moveresize_size_topleft;
1151     else if (y >= A && y >= B && a)
1152         return prop_atoms.net_wm_moveresize_size_top;
1153     else if (y < B && y >= D)
1154         return prop_atoms.net_wm_moveresize_size_topright;
1155     else if (y < C && y >= E && b)
1156         return prop_atoms.net_wm_moveresize_size_left;
1157     else if (y < D && y >= F && c)
1158         return prop_atoms.net_wm_moveresize_size_right;
1159     else if (y < E && y >= G)
1160         return prop_atoms.net_wm_moveresize_size_bottomleft;
1161     else if (y < G && y < H && d)
1162         return prop_atoms.net_wm_moveresize_size_bottom;
1163     else if (y >= H && y < F)
1164         return prop_atoms.net_wm_moveresize_size_bottomright;
1165     else
1166         return prop_atoms.net_wm_moveresize_move;
1167
1168 #undef X
1169 #undef A
1170 #undef B
1171 #undef C
1172 #undef D
1173 #undef E
1174 #undef F
1175 #undef G
1176 #undef H
1177 #undef a
1178 #undef b
1179 #undef c
1180 #undef d
1181 }
1182
1183 void action_resize(union ActionData *data)
1184 {
1185     ObClient *c = data->moveresize.any.c;
1186     guint32 corner;
1187
1188     if (data->moveresize.keyboard)
1189         corner = prop_atoms.net_wm_moveresize_size_keyboard;
1190     else if (data->moveresize.corner)
1191         corner = data->moveresize.corner; /* it was specified in the binding */
1192     else
1193         corner = pick_corner(data->any.x, data->any.y,
1194                              c->frame->area.x, c->frame->area.y,
1195                              /* use the client size because the frame
1196                                 can be differently sized (shaded
1197                                 windows) and we want this based on the
1198                                 clients size */
1199                              c->area.width + c->frame->size.left +
1200                              c->frame->size.right,
1201                              c->area.height + c->frame->size.top +
1202                              c->frame->size.bottom, c->shaded);
1203
1204     moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
1205 }
1206
1207 void action_directional_focus(union ActionData *data)
1208 {
1209     /* if using focus_delay, stop the timer now so that focus doesn't go moving
1210        on us */
1211     event_halt_focus_delay();
1212
1213     focus_directional_cycle(data->interdiraction.direction,
1214                             data->interdiraction.dock_windows,
1215                             data->interdiraction.desktop_windows,
1216                             data->any.interactive,
1217                             data->interdiraction.dialog,
1218                             data->interdiraction.inter.final,
1219                             data->interdiraction.inter.cancel);
1220 }
1221
1222 void action_movetoedge(union ActionData *data)
1223 {
1224     gint x, y;
1225     ObClient *c = data->diraction.any.c;
1226
1227     x = c->frame->area.x;
1228     y = c->frame->area.y;
1229     
1230     switch(data->diraction.direction) {
1231     case OB_DIRECTION_NORTH:
1232         y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
1233                                            data->diraction.hang)
1234             - (data->diraction.hang ? c->frame->area.height : 0);
1235         break;
1236     case OB_DIRECTION_WEST:
1237         x = client_directional_edge_search(c, OB_DIRECTION_WEST,
1238                                            data->diraction.hang)
1239             - (data->diraction.hang ? c->frame->area.width : 0);
1240         break;
1241     case OB_DIRECTION_SOUTH:
1242         y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
1243                                            data->diraction.hang)
1244             - (data->diraction.hang ? 0 : c->frame->area.height);
1245         break;
1246     case OB_DIRECTION_EAST:
1247         x = client_directional_edge_search(c, OB_DIRECTION_EAST,
1248                                            data->diraction.hang)
1249             - (data->diraction.hang ? 0 : c->frame->area.width);
1250         break;
1251     default:
1252         g_assert_not_reached();
1253     }
1254     frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
1255     client_action_start(data);
1256     client_move(c, x, y);
1257     client_action_end(data, FALSE);
1258 }
1259
1260 void action_growtoedge(union ActionData *data)
1261 {
1262     gint x, y, width, height, dest;
1263     ObClient *c = data->diraction.any.c;
1264     Rect *a;
1265
1266     a = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &c->frame->area);
1267     x = c->frame->area.x;
1268     y = c->frame->area.y;
1269     /* get the unshaded frame's dimensions..if it is shaded */
1270     width = c->area.width + c->frame->size.left + c->frame->size.right;
1271     height = c->area.height + c->frame->size.top + c->frame->size.bottom;
1272
1273     switch(data->diraction.direction) {
1274     case OB_DIRECTION_NORTH:
1275         if (c->shaded) break; /* don't allow vertical resize if shaded */
1276
1277         dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
1278         if (a->y == y)
1279             height = height / 2;
1280         else {
1281             height = c->frame->area.y + height - dest;
1282             y = dest;
1283         }
1284         break;
1285     case OB_DIRECTION_WEST:
1286         dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
1287         if (a->x == x)
1288             width = width / 2;
1289         else {
1290             width = c->frame->area.x + width - dest;
1291             x = dest;
1292         }
1293         break;
1294     case OB_DIRECTION_SOUTH:
1295         if (c->shaded) break; /* don't allow vertical resize if shaded */
1296
1297         dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
1298         if (a->y + a->height == y + c->frame->area.height) {
1299             height = c->frame->area.height / 2;
1300             y = a->y + a->height - height;
1301         } else
1302             height = dest - c->frame->area.y;
1303         y += (height - c->frame->area.height) % c->size_inc.height;
1304         height -= (height - c->frame->area.height) % c->size_inc.height;
1305         break;
1306     case OB_DIRECTION_EAST:
1307         dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
1308         if (a->x + a->width == x + c->frame->area.width) {
1309             width = c->frame->area.width / 2;
1310             x = a->x + a->width - width;
1311         } else
1312             width = dest - c->frame->area.x;
1313         x += (width - c->frame->area.width) % c->size_inc.width;
1314         width -= (width - c->frame->area.width) % c->size_inc.width;
1315         break;
1316     default:
1317         g_assert_not_reached();
1318     }
1319     width -= c->frame->size.left + c->frame->size.right;
1320     height -= c->frame->size.top + c->frame->size.bottom;
1321     frame_frame_gravity(c->frame, &x, &y, width, height);
1322     client_action_start(data);
1323     client_move_resize(c, x, y, width, height);
1324     client_action_end(data, FALSE);
1325     g_free(a);
1326 }
1327
1328 void action_send_to_layer(union ActionData *data)
1329 {
1330     client_set_layer(data->layer.any.c, data->layer.layer);
1331 }
1332
1333 void action_toggle_layer(union ActionData *data)
1334 {
1335     ObClient *c = data->layer.any.c;
1336
1337     client_action_start(data);
1338     if (data->layer.layer < 0)
1339         client_set_layer(c, c->below ? 0 : -1);
1340     else if (data->layer.layer > 0)
1341         client_set_layer(c, c->above ? 0 : 1);
1342     client_action_end(data, config_focus_under_mouse);
1343 }
1344
1345 void action_toggle_dockautohide(union ActionData *data)
1346 {
1347     config_dock_hide = !config_dock_hide;
1348     dock_configure();
1349 }
1350
1351 void action_add_desktop(union ActionData *data)
1352 {
1353     client_action_start(data);
1354     screen_set_num_desktops(screen_num_desktops+1);
1355
1356     /* move all the clients over */
1357     if (data->addremovedesktop.current) {
1358         GList *it;
1359
1360         for (it = client_list; it; it = g_list_next(it)) {
1361             ObClient *c = it->data;
1362             if (c->desktop != DESKTOP_ALL && c->desktop >= screen_desktop)
1363                 client_set_desktop(c, c->desktop+1, FALSE, TRUE);
1364         }
1365     }
1366
1367     client_action_end(data, config_focus_under_mouse);
1368 }
1369
1370 void action_remove_desktop(union ActionData *data)
1371 {
1372     guint rmdesktop, movedesktop;
1373     GList *it, *stacking_copy;
1374
1375     if (screen_num_desktops < 2) return;
1376
1377     client_action_start(data);
1378
1379     /* what desktop are we removing and moving to? */
1380     if (data->addremovedesktop.current)
1381         rmdesktop = screen_desktop;
1382     else
1383         rmdesktop = screen_num_desktops - 1;
1384     if (rmdesktop < screen_num_desktops - 1)
1385         movedesktop = rmdesktop + 1;
1386     else
1387         movedesktop = rmdesktop;
1388
1389     /* make a copy of the list cuz we're changing it */
1390     stacking_copy = g_list_copy(stacking_list);
1391     for (it = g_list_last(stacking_copy); it; it = g_list_previous(it)) {
1392         if (WINDOW_IS_CLIENT(it->data)) {
1393             ObClient *c = it->data;
1394             guint d = c->desktop;
1395             if (d != DESKTOP_ALL && d >= movedesktop) {
1396                 client_set_desktop(c, c->desktop - 1, TRUE, TRUE);
1397                 ob_debug("moving window %s\n", c->title);
1398             }
1399             /* raise all the windows that are on the current desktop which
1400                is being merged */
1401             if ((screen_desktop == rmdesktop - 1 ||
1402                  screen_desktop == rmdesktop) &&
1403                 (d == DESKTOP_ALL || d == screen_desktop))
1404             {
1405                 stacking_raise(CLIENT_AS_WINDOW(c));
1406                 ob_debug("raising window %s\n", c->title);
1407             }
1408         }
1409     }
1410
1411     /* act like we're changing desktops */
1412     if (screen_desktop < screen_num_desktops - 1) {
1413         gint d = screen_desktop;
1414         screen_desktop = screen_last_desktop;
1415         screen_set_desktop(d, TRUE);
1416         ob_debug("fake desktop change\n");
1417     }
1418
1419     screen_set_num_desktops(screen_num_desktops-1);
1420
1421     client_action_end(data, config_focus_under_mouse);
1422 }