NULL
},
{
- "reconfigure",
- action_reconfigure,
- NULL
- },
- {
- "restart",
- action_restart,
- NULL
- },
- {
- "exit",
- action_exit,
- NULL
- },
- {
"sendtotoplayer",
action_send_to_layer,
setup_action_top_layer
moveresize_start(c, data->any.x, data->any.y, data->any.button, corner);
}
-void action_reconfigure(union ActionData *data)
-{
- ob_reconfigure();
-}
-
-void action_restart(union ActionData *data)
-{
- ob_restart_other(data->execute.path);
-}
-
-void action_exit(union ActionData *data)
-{
- ob_exit(0);
-}
-
void action_cycle_windows(union ActionData *data)
{
/* if using focus_delay, stop the timer now so that focus doesn't go moving