}
}
-void action_desktop_dir(union ActionData *data)
-{
- guint d;
-
- d = screen_cycle_desktop(data->desktopdir.dir,
- data->desktopdir.wrap,
- data->desktopdir.linear,
- data->desktopdir.inter.any.interactive,
- data->desktopdir.inter.final,
- data->desktopdir.inter.cancel);
- /* only move the desktop when the action is complete. if we switch
- desktops during the interactive action, focus will move but with
- NotifyWhileGrabbed and applications don't like that. */
- if (!data->sendtodir.inter.any.interactive ||
- (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
- {
- if (d != screen_desktop)
- screen_set_desktop(d, TRUE);
- }
-}
-
void action_send_to_desktop_dir(union ActionData *data)
{
ObClient *c = data->sendtodir.inter.any.c;