old = focus_client;
new = focus_fallback_target(allow_refocus, focus_client);
- /* send focus somewhere if it is moving or if it was NULL before,
- in which case it may not even be on the screen */
- if (!old || new != old) {
- /* unfocus any focused clients.. they can be focused by Pointer events
- and such, and then when we try focus them, we won't get a FocusIn
- event at all for them. */
- focus_nothing();
-
- if (new) {
- client_focus(new);
- /* remember that we tried to send focus here */
- focus_tried = new;
- }
+ /* unfocus any focused clients.. they can be focused by Pointer events
+ and such, and then when we try focus them, we won't get a FocusIn
+ event at all for them. */
+ focus_nothing();
+
+ if (new) {
+ client_focus(new);
+ /* remember that we tried to send focus here */
+ focus_tried = new;
}
return new;