return TRUE;
}
-void mouse_replay_pointer()
+void mouse_replay_pointer(void)
{
if (replay_pointer_needed) {
/* replay the pointer event before any windows move */
GSList *it;
if (!translate_button(buttonstr, &state, &button)) {
- g_message(_("Invalid button '%s' in mouse binding"), buttonstr);
+ g_message(_("Invalid button \"%s\" in mouse binding"), buttonstr);
return FALSE;
}
context = frame_context_from_string(contextstr);
if (!context) {
- g_message(_("Invalid context '%s' in mouse binding"), contextstr);
+ g_message(_("Invalid context \"%s\" in mouse binding"), contextstr);
return FALSE;
}