- if (settings->position.x.center)
- *x = screen->width / 2 - client->area.width / 2;
- else {
- *x = settings->position.x.pos;
- if (settings->position.x.denom)
- *x = (*x * screen->width) / settings->position.x.denom;
- if (settings->position.x.opposite)
- *x = screen->width - frame_size.width - *x;
- }
-
- if (settings->position.y.center)
- *y = screen->height / 2 - client->area.height / 2;
- else {
- *y = settings->position.y.pos;
- if (settings->position.y.denom)
- *y = (*y * screen->height) / settings->position.y.denom;
- if (settings->position.y.opposite)
- *y = screen->height - frame_size.height - *y;
- }
-
- *x += screen->x;
- *y += screen->y;
+ screen_apply_gravity_point(x, y, frame_size.width, frame_size.height,
+ &settings->position, screen);