#define RS_None 0
-#ifndef USE_256_COLORS
-#define RS_colorMask 0x0000007fUL // 128 colors
-#else
-#define RS_colorMask 0x000001ffUL
-#endif
+#define RS_colorMask ((1UL << Color_Bits) - 1UL)
#define RS_fgShift 0
#define RS_bgShift Color_Bits
#define RS_fgMask (RS_colorMask << RS_fgShift)