#define RS_None 0
#define RS_colorMask ((1UL << Color_Bits) - 1UL)
-#define RS_fgShift 0
-#define RS_bgShift Color_Bits
+#define RS_fgShift Color_Bits
+#define RS_bgShift 0
#define RS_fgMask (RS_colorMask << RS_fgShift)
#define RS_bgMask (RS_colorMask << RS_bgShift)