#if 0 // clipping unfortunately destroys our precious double-width-characters
// clip width, we can't do better, or can we?
if (FcPatternGet (p, FC_CHAR_WIDTH, 0, &v) != FcResultMatch)
- FcPatternAddInteger (p, FC_CHAR_WIDTH, prop->width);
+ FcPatternAddInteger (p, FC_CHAR_WIDTH, prop.width);
#endif
if (FcPatternGet (p, FC_MINSPACE, 0, &v) != FcResultMatch)