if (compMode == CompServerShadows)
{
- w->shadow_dx = 2;
- w->shadow_dy = 7;
+ w->shadow_dx = shadowOffsetX;
+ w->shadow_dy = shadowOffsetY;
w->shadow_width = w->a.width;
w->shadow_height = w->a.height;
}
fprintf (stderr, " -d display\n Specifies which display should be managed.\n");
fprintf (stderr, " -r radius\n Specifies the blur radius for client-side shadows. (default 12)\n");
fprintf (stderr, " -o opacity\n Specifies the translucency for client-side shadows. (default .75)\n");
- fprintf (stderr, " -l left-offset\n Specifies the left offset for client-side shadows. (default -15)\n");
- fprintf (stderr, " -t top-offset\n Specifies the top offset for clinet-side shadows. (default -15)\n");
+ fprintf (stderr, " -l left-offset\n Specifies the left offset for shadows. (default -15)\n");
+ fprintf (stderr, " -t top-offset\n Specifies the top offset for shadows. (default -15)\n");
fprintf (stderr, " -I fade-in-step\n Specifies the opacity change between steps while fading in. (default 0.028)\n");
fprintf (stderr, " -O fade-out-step\n Specifies the opacity change between steps while fading out. (default 0.03)\n");
fprintf (stderr, " -D fade-delta-time\n Specifies the time between steps in a fade in milliseconds. (default 10)\n");