Separate theme options for osd prompt buttons. I managed to keep backwards compatibility without really cluttering the code so here is the patch http://bugzilla.icculus.org/show_bug.cgi?id=4874 too. Please keep in mind that this is my first piece of code for openbox and that I'm not a die hard openbox user (yet), not to tell the patch was not exhaustively tested. Anyway I think it's pretty much in a good shape but any criticism will be welcome. Basically the patch add the following theme options for controlling buttons in osd prompts: %%%% colors % % for the text inside the button osd.button.unpressed.text.color osd.button.pressed.text.color osd.button.focused.text.color % % for the line art around the button % (if you don't wan't the box just make box.color = bg.color) osd.button.pressed.box.color osd.button.focused.box.color %%%% textures % osd.button.unpressed.bg osd.button.pressed.bg osd.button.focused.bg The buttons can be in three states: unpressed: neither clicked nor selected focused: selected but not clicked pressed: clicked (and of course selected) I discarded the previous distinction between press and pfocus as in fact it was only a formal distinction, in that both appearances mimicked each other in every sense. It think that it was just inherited from the way titlebar buttons are managed so I decided to simplify it a bit. All the options default in a way that preserves backwards compatibility: osd.button.unpressed.text.color -> osd.active.label.text.color osd.button.pressed.text.color -> osd.active.label.text.color osd.button.focused.text.color -> osd.active.label.text.color osd.button.pressed.box.color -> window.active.button.pressed.image.color osd.button.focused.box.color -> window.active.button.hover.image.color osd.button.unpressed.bg -> window.active.button.unpressed.bg osd.button.pressed.bg -> window.active.button.pressed.bg osd.button.focused.bg -> window.active.button.hover.bg Notice that a good deal of locs where added to theme.c but in compensation prompt.c is pretty much simpler now because the appearances and textures are created while loading the theme.
Update other po files
Fix menu placement to avoid dead xinerama areas, possibly break other stuff Use screen_find_monitor(area) instead of screen_find_monitor_point( topleft corner) in order to find a better monitor when the menu isn't opening with the mouse cursor in the top left corner. I made screen_find_monitor return the primary screen when it failed to find a monitor containing the rect, instead of the total area, no idea what behaviour this will change but I doubt it will be worse.
Separate theme options for osd prompt buttons. I managed to keep backwards compatibility without really cluttering the code so here is the patch http://bugzilla.icculus.org/show_bug.cgi?id=4874 too. Please keep in mind that this is my first piece of code for openbox and that I'm not a die hard openbox user (yet), not to tell the patch was not exhaustively tested. Anyway I think it's pretty much in a good shape but any criticism will be welcome. Basically the patch add the following theme options for controlling buttons in osd prompts: %%%% colors % % for the text inside the button osd.button.unpressed.text.color osd.button.pressed.text.color osd.button.focused.text.color % % for the line art around the button % (if you don't wan't the box just make box.color = bg.color) osd.button.pressed.box.color osd.button.focused.box.color %%%% textures % osd.button.unpressed.bg osd.button.pressed.bg osd.button.focused.bg The buttons can be in three states: unpressed: neither clicked nor selected focused: selected but not clicked pressed: clicked (and of course selected) I discarded the previous distinction between press and pfocus as in fact it was only a formal distinction, in that both appearances mimicked each other in every sense. It think that it was just inherited from the way titlebar buttons are managed so I decided to simplify it a bit. All the options default in a way that preserves backwards compatibility: osd.button.unpressed.text.color -> osd.active.label.text.color osd.button.pressed.text.color -> osd.active.label.text.color osd.button.focused.text.color -> osd.active.label.text.color osd.button.pressed.box.color -> window.active.button.pressed.image.color osd.button.focused.box.color -> window.active.button.hover.image.color osd.button.unpressed.bg -> window.active.button.unpressed.bg osd.button.pressed.bg -> window.active.button.pressed.bg osd.button.focused.bg -> window.active.button.hover.bg Notice that a good deal of locs where added to theme.c but in compensation prompt.c is pretty much simpler now because the appearances and textures are created while loading the theme.