Don't make desktop switching interactive when no mods used. (Fix bug #5203)
[mikachu/openbox.git] / openbox / actions.c
index 463962a..2d3438c 100644 (file)
@@ -1,6 +1,6 @@
 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
 
-   actions.h for the Openbox window manager
+   actions.c for the Openbox window manager
    Copyright (c) 2007        Dana Jansens
 
    This program is free software; you can redistribute it and/or modify
@@ -23,6 +23,7 @@
 #include "event.h"
 #include "config.h"
 #include "client.h"
+#include "focus.h"
 #include "openbox.h"
 #include "debug.h"
 
@@ -300,6 +301,7 @@ void actions_run_acts(GSList *acts,
                       struct _ObClient *client)
 {
     GSList *it;
+    gboolean update_user_time;
 
     /* Don't allow saving the initial state when running things from the
        menu */
@@ -309,6 +311,7 @@ void actions_run_acts(GSList *acts,
     if (x < 0 && y < 0)
         screen_pointer_pos(&x, &y);
 
+    update_user_time = FALSE;
     for (it = acts; it; it = g_slist_next(it)) {
         ObActionsData data;
         ObActionsAct *act = it->data;
@@ -337,6 +340,8 @@ void actions_run_acts(GSList *acts,
             if (!act->def->run(&data, act->options)) {
                 if (actions_act_is_interactive(act))
                     actions_interactive_end_act();
+                if (client && client == focus_client)
+                    update_user_time = TRUE;
             } else {
                 /* make sure its interactive if it returned TRUE */
                 g_assert(act->i_input);
@@ -346,6 +351,8 @@ void actions_run_acts(GSList *acts,
             }
         }
     }
+    if (update_user_time)
+        event_update_user_time();
 }
 
 gboolean actions_interactive_act_running(void)
@@ -368,7 +375,7 @@ static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state)
         interactive_act = act;
         actions_act_ref(interactive_act);
 
-        interactive_initial_state = obt_keyboard_only_modmasks(state);
+        interactive_initial_state = state;
 
         /* if using focus_delay, stop the timer now so that focus doesn't go
            moving on us, which would kill the action */
@@ -383,13 +390,19 @@ static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state)
 static void actions_interactive_end_act(void)
 {
     if (interactive_act) {
+        ObActionsAct *ia = interactive_act;
+
+        /* set this to NULL first so the i_post() function can't cause this to
+           get called again (if it decides it wants to cancel any ongoing
+           interactive action). */
+        interactive_act = NULL;
+
         ungrab_keyboard();
 
-        if (interactive_act->i_post)
-            interactive_act->i_post(interactive_act->options);
+        if (ia->i_post)
+            ia->i_post(ia->options);
 
-        actions_act_unref(interactive_act);
-        interactive_act = NULL;
+        actions_act_unref(ia);
     }
 }