/*! This is a special context, which occurs while dragging a window in
a move/resize */
OB_FRAME_CONTEXT_MOVE_RESIZE,
+ OB_FRAME_CONTEXT_DOCK,
OB_FRAME_NUM_CONTEXTS
} ObFrameContext;
will be called when the animation finishes. But if another animation is
started in the meantime, the callback will never get called. */
void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying);
-void frame_end_iconify_animation(ObFrame *self);
+void frame_end_iconify_animation(gpointer data);
#define frame_iconify_animating(f) (f->iconify_animation_going != 0)