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Make a pending ReplayPointer happen before moving/showing/hiding a window in an action.
[mikachu/openbox.git]
/
openbox
/
mouse.h
diff --git
a/openbox/mouse.h
b/openbox/mouse.h
index
44d563a
..
a862fe5
100644
(file)
--- a/
openbox/mouse.h
+++ b/
openbox/mouse.h
@@
-40,4
+40,9
@@
void mouse_grab_for_client(struct _ObClient *client, gboolean grab);
ObFrameContext mouse_button_frame_context(ObFrameContext context,
guint button, guint state);
ObFrameContext mouse_button_frame_context(ObFrameContext context,
guint button, guint state);
+/*! If a replay pointer is needed, then do it. Call this when windows are
+ going to be moving/appearing/disappearing, so that you know the mouse click
+ will go to the right window */
+void mouse_replay_pointer();
+
#endif
#endif