typedef _timer_queue<OBTimer*,
std::vector<OBTimer*>, TimerLessThan> TimerQueue;
+//! Manages a queue of OBTimer objects
+/*!
+ All OBTimer objects add themself to an OBTimerQueueManager. The manager is
+ what fires the timers when their time has elapsed. This is done by having the
+ application call the OBTimerQueueManager::fire class in its main event loop.
+*/
class OBTimerQueueManager {
private:
+ //! A priority queue of all timers being managed by this class.
TimerQueue timerList;
public:
+ //! Constructs a new OBTimerQueueManager
OBTimerQueueManager() {}
+ //! Destroys the OBTimerQueueManager
virtual ~OBTimerQueueManager() {}
//! Will wait for and fire the next timer in the queue.
The function will stop waiting if an event is received from the X server.
*/
virtual void fire();
-
+
+ //! Adds a new timer to the queue
+ /*!
+ @param timer An OBTimer to add to the queue
+ */
virtual void addTimer(OBTimer* timer);
+ //! Removes a timer from the queue
+ /*!
+ @param timer An OBTimer already in the queue to remove
+ */
virtual void removeTimer(OBTimer* timer);
};