enum TextJustify { LeftJustify = 1, RightJustify, CenterJustify };
+struct PixmapMask {
+ Pixmap mask;
+ unsigned int w, h;
+};
+
struct WindowStyle {
BColor l_text_focus, l_text_unfocus, b_pic_focus,
b_pic_unfocus;
BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
+ PixmapMask close_button, max_button, icon_button, stick_button;
+
BFont *font;
TextJustify justify;
BColor l_text, w_text, c_text, b_pic;
BTexture toolbar, label, window, button, pressed, clock;
+ PixmapMask left_button, right_button; //these should probably be the same
+
BFont *font;
TextJustify justify;
BColor t_text, f_text, h_text, d_text;
BTexture title, frame, hilite;
+ PixmapMask bullet_image, tick_image;
+
BFont *t_font, *f_font;
TextJustify t_justify, f_justify;
bool parseMenuFile(FILE *file, Rootmenu *menu);
+ void readDatabaseMask(const string &rname,
+ PixmapMask &pixmapMask,
+ const Configuration &style);
BTexture readDatabaseTexture(const std::string &rname,
const std::string &default_color,
const Configuration &style);