only limiting the application.
*/
if (client_normal(self)) {
- if (!self->strut.right && *x + fw/10 >= a->x + a->width - 1)
- *x = a->x + a->width - fw/10;
- if (!self->strut.bottom && *y + fh/10 >= a->y + a->height - 1)
- *y = a->y + a->height - fh/10;
- if (!self->strut.left && *x + fw*9/10 - 1 < a->x)
- *x = a->x - fw*9/10;
- if (!self->strut.top && *y + fh*9/10 - 1 < a->y)
- *y = a->y - fh*9/10;
+ if (!self->strut.right && *x + fw/100 >= a->x + a->width - 1)
+ *x = a->x + a->width - fw/100;
+ if (!self->strut.bottom && *y + fh/100 >= a->y + a->height - 1)
+ *y = a->y + a->height - fh/100;
+ if (!self->strut.left && *x + fw*99/100 - 1 < a->x)
+ *x = a->x - fw*99/100;
+ if (!self->strut.top && *y + fh*99/100 - 1 < a->y)
+ *y = a->y - fh*99/100;
}
/* This here doesn't let windows even a pixel outside the