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we use the offsets we get from the server, we should use the byte order too..
author
Dana Jansens
<danakj@orodu.net>
Wed, 3 Sep 2003 05:28:19 +0000
(
05:28
+0000)
committer
Dana Jansens
<danakj@orodu.net>
Wed, 3 Sep 2003 05:28:19 +0000
(
05:28
+0000)
render/render.c
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diff --git
a/render/render.c
b/render/render.c
index
8bde9c6
..
7e4f112
100644
(file)
--- a/
render/render.c
+++ b/
render/render.c
@@
-267,7
+267,6
@@
static void pixel_data_to_pixmap(RrAppearance *l,
in = l->surface.pixel_data;
out = l->pixmap;
- im->byte_order = LSBFirst;
/* this malloc is a complete waste of time on normal 32bpp
as reduce_depth just sets im->data = data and returns
*/