we use the offsets we get from the server, we should use the byte order too..
authorDana Jansens <danakj@orodu.net>
Wed, 3 Sep 2003 05:28:19 +0000 (05:28 +0000)
committerDana Jansens <danakj@orodu.net>
Wed, 3 Sep 2003 05:28:19 +0000 (05:28 +0000)
render/render.c

index 8bde9c6..7e4f112 100644 (file)
@@ -267,7 +267,6 @@ static void pixel_data_to_pixmap(RrAppearance *l,
     in = l->surface.pixel_data;
     out = l->pixmap;
 
-    im->byte_order = LSBFirst;
 /* this malloc is a complete waste of time on normal 32bpp
    as reduce_depth just sets im->data = data and returns
 */