XMoveWindow(obt_display, self->window, self->area.x, self->area.y);
}
-static void calc_position(ObMenuFrame *self, GravityPoint *position,
- gint *x, gint *y, gint monitor)
-{
- const Rect *area = screen_physical_area_monitor(monitor);
-
- if (position->x.center)
- *x = area->width / 2 - self->area.width / 2;
- else {
- *x = position->x.pos;
- if (position->x.denom)
- *x = (*x * area->width) / position->x.denom;
- if (position->x.opposite)
- *x = area->width - self->area.width - *x;
- }
-
- if (position->y.center)
- *y = area->height / 2 - self->area.height / 2;
- else {
- *y = position->y.pos;
- if (position->y.denom)
- *y = (*y * area->height) / position->y.denom;
- if (position->y.opposite)
- *y = area->height - self->area.height - *y;
- }
-
- *x += area->x;
- *y += area->y;
-}
-
static void menu_frame_place_topmenu(ObMenuFrame *self, GravityPoint *pos,
gint *x, gint *y, gint monitor)
{
gint dx, dy;
- calc_position(self, pos, x, y, monitor);
+ screen_apply_gravity_point(pos, x, y, screen_physical_area_monitor(monitor),
+ self->area.width, self->area.height);
if (config_menu_middle) {
ob_debug("placing by per-app settings");
- if (settings->position.x.center)
- *x = screen->width / 2 - client->area.width / 2;
- else {
- *x = settings->position.x.pos;
- if (settings->position.x.denom)
- *x = (*x * screen->width) / settings->position.x.denom;
- if (settings->position.x.opposite)
- *x = screen->width - frame_size.width - *x;
- }
-
- if (settings->position.y.center)
- *y = screen->height / 2 - client->area.height / 2;
- else {
- *y = settings->position.y.pos;
- if (settings->position.y.denom)
- *y = (*y * screen->height) / settings->position.y.denom;
- if (settings->position.y.opposite)
- *y = screen->height - frame_size.height - *y;
- }
-
- *x += screen->x;
- *y += screen->y;
+ screen_apply_gravity_point(&settings->position, x, y,
+ screen, frame_size.width, frame_size.height);
return TRUE;
}
b = screen_desktop;
return a == b;
}
+
+void screen_apply_gravity_point(GravityPoint *position, gint *x, gint *y,
+ const Rect *area, gint width, gint height)
+{
+ if (position->x.center)
+ *x = area->width / 2 - width / 2;
+ else {
+ *x = position->x.pos;
+ if (position->x.denom)
+ *x = (*x * area->width) / position->x.denom;
+ if (position->x.opposite)
+ *x = area->width - width - *x;
+ }
+
+ if (position->y.center)
+ *y = area->height / 2 - height / 2;
+ else {
+ *y = position->y.pos;
+ if (position->y.denom)
+ *y = (*y * area->height) / position->y.denom;
+ if (position->y.opposite)
+ *y = area->height - height - *y;
+ }
+
+ *x += area->x;
+ *y += area->y;
+}
*/
gboolean screen_compare_desktops(guint a, guint b);
+/*! Resolve a gravity point into absolute coordinates.
+ * width and height are the size of the object being placed, used for
+ * aligning to right/bottom edges of the area. */
+void screen_apply_gravity_point(GravityPoint *position, gint *x, gint *y,
+ const Rect *area, gint width, gint height);
#endif