From: Sven Neumann Date: Mon, 15 Oct 2001 15:48:24 +0000 (+0000) Subject: fixed typo. X-Git-Url: http://git.openbox.org/?a=commitdiff_plain;h=01b07656eaaf24cd8e45b8c45fb4341ef06fb7df;p=dana%2Fcg-glib.git fixed typo. 2001-10-15 Sven Neumann * glib/tmpl/random_numbers.sgml: fixed typo. --- diff --git a/docs/reference/ChangeLog b/docs/reference/ChangeLog index d87f7aa9..bc195066 100644 --- a/docs/reference/ChangeLog +++ b/docs/reference/ChangeLog @@ -1,3 +1,7 @@ +2001-10-15 Sven Neumann + + * glib/tmpl/random_numbers.sgml: fixed typo. + Sat Oct 13 06:58:23 2001 Tim Janik * glib/tmpl/patterns.sgml: amended documentation. diff --git a/docs/reference/glib/tmpl/random_numbers.sgml b/docs/reference/glib/tmpl/random_numbers.sgml index 88d67164..cfa1ee3a 100644 --- a/docs/reference/glib/tmpl/random_numbers.sgml +++ b/docs/reference/glib/tmpl/random_numbers.sgml @@ -19,7 +19,7 @@ If you just need a random number, you simply call the g_random_* functions, which will create a globally used #GRand and use the according g_rand_* functions internally. Whenever you need a stream of reproducible random numbers, you -better create a #GRand yourself and use the g_rand_* +better create a #GRand yourself and use the g_rand_* functions directly, which will also be slightly faster. Initializing a #GRand with a certain seed will produce exactly the same series of random numbers on all platforms. This can thus be used as a seed for e.g. games.