{
RrAppearance *a;
- if (e->pressed && self->focus == e) a = prompt_a_pfocus;
- else if (self->focus == e) a = prompt_a_focus;
- else if (e->pressed) a = prompt_a_press;
- else a = prompt_a_button;
+ if (e->hover && self->focus == e) a = prompt_a_pfocus;
+ else if (self->focus == e) a = prompt_a_focus;
+ else if (e->pressed) a = prompt_a_press;
+ else a = prompt_a_button;
a->surface.parent = prompt_a_bg;
a->surface.parentx = e->x;
oldfocus = self->focus;
- but->pressed = TRUE;
+ but->pressed = but->hover = TRUE;
self->focus = but;
if (oldfocus != but) render_button(self, oldfocus);
render_button(self, but);
}
else if (e->type == ButtonRelease) {
- if (but->pressed)
+ if (but->hover)
prompt_run_callback(self, but->result);
+ but->pressed = FALSE;
}
else if (e->type == MotionNotify) {
- gboolean press;
+ if (but->pressed) {
+ gboolean hover;
- press = (e->xmotion.x >= 0 && e->xmotion.y >= 0 &&
- e->xmotion.x < but->width && e->xmotion.y < but->height);
+ hover = (e->xmotion.x >= 0 && e->xmotion.y >= 0 &&
+ e->xmotion.x < but->width && e->xmotion.y < but->height);
- if (press != but->pressed) {
- but->pressed = press;
- render_button(self, but);
+ if (hover != but->hover) {
+ but->hover = hover;
+ render_button(self, but);
+ }
}
}
return TRUE;