struct decor *decor = data;
printf(" decor id %s\n", decor->name);
printf(" anchor.x = %f\n", expression_eval(&decor->space.anchor.x));
+ if (decor->texture.present) {
+ if (decor->texture.internal)
+ printf(" texture internal: %s\n", decor->texture.name);
+ else
+ printf(" texture file: %s\n", decor->texture.name);
+ }
// printf(" anchor (%d %d %d)\n", decor->space.anchor.x, decor->space.anchor.y, decor->space.anchor.z);
// printf(" up (%d %d %d)\n", decor->space.up.x, decor->space.up.y, decor->space.up.z);
if (decor->children)