put GL_BLEND where it belongs
authorDerek Foreman <manmower@gmail.com>
Mon, 9 Jun 2003 02:43:14 +0000 (02:43 +0000)
committerDerek Foreman <manmower@gmail.com>
Mon, 9 Jun 2003 02:43:14 +0000 (02:43 +0000)
commiteb4fe8b61674f07d1f66f09841ce77756c65eb70
tree7627e071db6a2fa8cc1902f0e12c7e92855b9e4e
parente1f817a95e4da655275b3227916f20c5c3ff7ab1
put GL_BLEND where it belongs
change texture handling to suck a little less
render2/paint.c
render2/texture.c