updateProtocols();
- // got the type, the mwmhints, and the protocols, so we're ready to set up
+ getGravity(); // get the attribute gravity
+ updateNormalHints(); // this may override the attribute gravity
+
+ // got the type, the mwmhints, the protocols, and the normal hints (min/max
+ // sizes), so we're ready to set up
// the decorations/functions
setupDecorAndFunctions();
- getGravity(); // get the attribute gravity
- updateNormalHints(); // this may override the attribute gravity
// also get the initial_state and set _iconic if we aren't "starting"
// when we're "starting" that means we should use whatever state was already
// on the window over the initial map state, because it was already mapped