bgPixmap.render ();
else
{
+ ev_tstamp refresh;
update_background_ev.stop ();
if (!bgPixmap.need_client_side_rendering ())
- update_background_ev.start (.05);
+ refresh = .05;
else if (bgPixmap.flags & bgPixmap_t::blurNeeded)
- update_background_ev.start (.20); /* very slow !!! */
+ refresh = .20; /* very slow !!! */
else
- update_background_ev.start (.07);
+ refresh = .07;
+ update_background_ev.start (refresh);
}
return 0;