+#include <glib.h>
#include "render.h"
#include "instance.h"
#include "debug.h"
+#include "color.h"
#include <X11/Xlib.h>
+void RrColorInspect(struct RrInstance *i)
+{
+ unsigned long red_mask, green_mask, blue_mask;
+ XImage *timage = NULL;
+ timage = XCreateImage(i->display, i->visual, i->depth,
+ ZPixmap, 0, NULL, 1, 1, 32, 0);
+ g_assert(timage != NULL);
+ /* find the offsets for each color in the visual's masks */
+ i->red_mask = red_mask = timage->red_mask;
+ i->green_mask = green_mask = timage->green_mask;
+ i->blue_mask = blue_mask = timage->blue_mask;
+ i->red_offset = 0;
+ i->green_offset = 0;
+ i->blue_offset = 0;
+ while (! (red_mask & 1)) { i->red_offset++; red_mask >>= 1; }
+ while (! (green_mask & 1)) { i->green_offset++; green_mask >>= 1; }
+ while (! (blue_mask & 1)) { i->blue_offset++; blue_mask >>= 1; }
+ i->red_shift = i->green_shift = i->blue_shift = 8;
+ while (red_mask) { red_mask >>= 1; i->red_shift--; }
+ while (green_mask) { green_mask >>= 1; i->green_shift--; }
+ while (blue_mask) { blue_mask >>= 1; i->blue_shift--; }
+ XFree(timage);
+}
+
int RrColorParse(struct RrInstance *inst, const char *colorname,
struct RrColor *ret)
{
ret->a = 0.0;
return 1;
}
+
+static void swap_byte_order(XImage *im)
+{
+ int x, y, di;
+
+ g_message("SWAPPING BYTE ORDER");
+
+ di = 0;
+ for (y = 0; y < im->height; ++y) {
+ for (x = 0; x < im->height; ++x) {
+ char *c = &im->data[di + x * im->bits_per_pixel / 8];
+ char t;
+
+ switch (im->bits_per_pixel) {
+ case 32:
+ t = c[2];
+ c[2] = c[3];
+ c[3] = t;
+ case 16:
+ t = c[0];
+ c[0] = c[1];
+ c[1] = t;
+ case 8:
+ break;
+ default:
+ g_message("your bit depth is currently unhandled\n");
+ }
+ }
+ di += im->bytes_per_line;
+ }
+
+ if (im->byte_order == LSBFirst)
+ im->byte_order = MSBFirst;
+ else
+ im->byte_order = LSBFirst;
+}
+
+void RrIncreaseDepth(struct RrInstance *i, RrData32 *data, XImage *im)
+{
+ int r, g, b;
+ int x,y;
+ RrData32 *p32 = (RrData32 *) im->data;
+ guint16 *p16 = (guint16 *) im->data;
+ unsigned char *p8 = (unsigned char *)im->data;
+
+ if (im->byte_order != render_endian)
+ swap_byte_order(im);
+
+ switch (im->bits_per_pixel) {
+ case 32:
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ r = (p32[x] >> i->red_offset) & 0xff;
+ g = (p32[x] >> i->green_offset) & 0xff;
+ b = (p32[x] >> i->blue_offset) & 0xff;
+ data[x] = (r << default_red_offset)
+ + (g << default_green_offset)
+ + (b << default_blue_offset)
+ + (0xff << default_alpha_offset);
+ }
+ data += im->width;
+ p32 += im->bytes_per_line/4;
+ }
+ break;
+ case 16:
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ r = (p16[x] & i->red_mask) >> i->red_offset <<
+ i->red_shift;
+ g = (p16[x] & i->green_mask) >> i->green_offset <<
+ i->green_shift;
+ b = (p16[x] & i->blue_mask) >> i->blue_offset <<
+ i->blue_shift;
+ data[x] = (r << default_red_offset)
+ + (g << default_green_offset)
+ + (b << default_blue_offset)
+ + (0xff << default_alpha_offset);
+ }
+ data += im->width;
+ p16 += im->bytes_per_line/2;
+ }
+ break;
+ case 8:
+ g_message("this image bit depth is currently unhandled\n");
+ break;
+ case 1:
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ if (!(((p8[x / 8]) >> (x % 8)) & 0x1))
+ data[x] = 0xff << default_alpha_offset; /* black */
+ else
+ data[x] = 0xffffffff; /* white */
+ }
+ data += im->width;
+ p8 += im->bytes_per_line;
+ }
+ break;
+ default:
+ g_message("this image bit depth is currently unhandled\n");
+ }
+}