struct timeval start, end, dif;
GList *it;
ObWindow *win;
- ObClient *client;
+ ObClient *client = NULL;
if (!composite_enabled()) return FALSE;
if (win->alpha && *win->alpha < 0xffffffff)
glColor4f(1.0, 1.0, 1.0, 1.0);
+ if (client && (client->frame->decorations & OB_FRAME_DECOR_BORDER)) {
+ int a, b, c, d;
+ a = client->frame->size.left;
+ b = client->frame->size.right;
+ c = client->frame->size.top;
+ d = client->frame->size.bottom;
+ if (client->frame->focused)
+ glColor4f(ob_rr_theme->frame_focused_border_color->r/255.0,
+ ob_rr_theme->frame_focused_border_color->g/255.0,
+ ob_rr_theme->frame_focused_border_color->b/255.0,
+ 0.5);
+ else
+ glColor4f(ob_rr_theme->frame_unfocused_border_color->r/255.0,
+ ob_rr_theme->frame_unfocused_border_color->g/255.0,
+ ob_rr_theme->frame_unfocused_border_color->b/255.0,
+ 0.5);
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_QUADS);
+ glVertex3f(x - a, y - c, 0.0);
+ glVertex3f(x + w, y - c, 0.0);
+ glVertex3f(x + w, y, 0.0);
+ glVertex3f(x - a, y, 0.0);
+
+ glVertex3f(x + w, y - c, 0.0);
+ glVertex3f(x + w + b, y - c, 0.0);
+ glVertex3f(x + w + b, y + h + d, 0.0);
+ glVertex3f(x + w, y + h + d, 0.0);
+
+ glVertex3f(x - a, y + h + d, 0.0);
+ glVertex3f(x + w, y + h + d, 0.0);
+ glVertex3f(x + w, y + h, 0.0);
+ glVertex3f(x - a, y + h, 0.0);
+
+ glVertex3f(x - a, y, 0.0);
+ glVertex3f(x, y, 0.0);
+ glVertex3f(x, y + h, 0.0);
+ glVertex3f(x - a, y + h, 0.0);
+ glEnd();
+ glEnable(GL_TEXTURE_2D);
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+ }
+
obt_display_ignore_errors(TRUE);
glXReleaseTexImageEXT(obt_display, win->gpixmap, GLX_FRONT_LEFT_EXT);
obt_display_ignore_errors(FALSE);