// different position.
// when re-adding the border to the client, the same operation needs to be
// reversed.
- int x = _area.x(), y = _area.y();
+ int oldx = _area.x(), oldy = _area.y();
+ int x = oldx, y = oldy;
switch(_gravity) {
default:
case NorthWestGravity:
XSetWindowBorderWidth(**otk::display, _window, _border_width);
// move the client so it is back it the right spot _with_ its border!
- XMoveWindow(**otk::display, _window, x, y);
+ if (x != oldx || y != oldy)
+ XMoveWindow(**otk::display, _window, x, y);
} else
XSetWindowBorderWidth(**otk::display, _window, 0);
}