int w = term->fwidth * len;
int h = term->fheight;
- bool buffered = bg >= 0 // we don't use a transparent bg
-#ifndef FORCE_UNBUFFERED_XFT
-# ifdef ENABLE_TRANSPARENCY
- || !term->am_transparent // we aren't transparent
-# endif
+ /* TODO: this logic needs some more thinking, since we no longer do pseudo-transparency.
+ * Maybe make buffering into a resource flag? Compile time option doesn't seems like a
+ * good idea from the perspective of packaging for wide variety of user configs.
+ */
+ bool buffered = true
+#ifdef FORCE_UNBUFFERED_XFT
+ && bg >= 0
#endif
;
-
// cut trailing spaces
while (len && text [len - 1] == ' ')
len--;
if (ep != enc)
{
rxvt_drawable &d2 = d.screen->scratch_drawable (w, h);
+ bool back_rendered = false;
- if (0)
- ;
#ifdef HAVE_BG_PIXMAP
- else if (bg < 0 && term->bgPixmap.pixmap)
+ if (term->bgPixmap.pixmap && (bg < 0 || term->pix_colors[bg].c.color.alpha < 0x0ff00))
{
if (term->bgPixmap.pmap_width >= x + term->window_vt_x+w
&& term->bgPixmap.pmap_height >= y + term->window_vt_y+h)
gcv.fill_style = FillSolid;
XChangeGC (disp, gc, GCFillStyle, &gcv);
/* XFreeGC (disp, gc2); */
-
+
+ }
+ if (bg > 0)
+ {
+ Picture dst = XftDrawPicture(d2);
+ if (dst != 0)
+ {
+ Picture solid_color_pict = XftDrawSrcPicture (d2, &term->pix_colors[bg].c);
+ XRenderComposite (disp, PictOpOver, solid_color_pict, None, dst, 0, 0, 0, 0, 0, 0, w, h);
+ }
}
+ back_rendered = true;
}
#endif
- else
+
+ if(bg > 0 && !back_rendered)
XftDrawRect (d2, &term->pix_colors[bg].c, 0, 0, w, h);
XftDrawGlyphSpec (d2, &term->pix_colors[fg].c, f, enc, ep - enc);
# ifdef HAVE_AFTERIMAGE
if (original_asim != NULL)
return true;
-#endif
+# endif
# ifdef ENABLE_TRANSPARENCY
if (flags & isTransparent)
{
rgba c (rgba::MAX_CC,rgba::MAX_CC,rgba::MAX_CC);
tint->get (c);
- flags |= bgPixmap_t::tintNeeded;
if ((c.r > 0x000700 || c.g > 0x000700 || c.b > 0x000700)
&& (c.r < 0x00f700 || c.g < 0x00f700 || c.b < 0x00f700))
{
flags |= bgPixmap_t::tintNeeded;
-#define IS_COMPONENT_WHOLESOME(cmp) ((cmp) <= 0x000700 || (cmp) >= 0x00f700)
+# define IS_COMPONENT_WHOLESOME(cmp) ((cmp) <= 0x000700 || (cmp) >= 0x00f700)
if (IS_COMPONENT_WHOLESOME (c.r)
&& IS_COMPONENT_WHOLESOME (c.g)
&& IS_COMPONENT_WHOLESOME (c.b))
flags |= bgPixmap_t::tintServerSide;
-#undef IS_COMPONENT_WHOLESOME
+# undef IS_COMPONENT_WHOLESOME
}
}
return flags;
if (tiled_root_pmap != None)
{
- if (flags & tintNeeded)
+ if (flags & tintNeeded && !need_client_side_rendering ())
{
- if ((flags & tintServerSide)
- && h_blurRadius <= 1 && v_blurRadius <= 1
-# ifdef HAVE_AFTERIMAGE
- && original_asim == NULL
-# endif
- )
- { /* In this case we can tint image server-side getting significant
- * performance improvements, as we eliminate XImage transfer
- */
- gcv.foreground = Pixel (tint);
- gcv.function = GXand;
- gcv.fill_style = FillSolid;
- if (gc)
- XChangeGC (dpy, gc, GCFillStyle | GCForeground | GCFunction, &gcv);
- else
- gc = XCreateGC (dpy, root, GCFillStyle | GCForeground | GCFunction, &gcv);
- if (gc)
- {
- XFillRectangle (dpy, tiled_root_pmap, gc, 0, 0, window_width, window_height);
- result |= transpPmapTinted;
- }
+ /* In this case we can tint image server-side getting significant
+ * performance improvements, as we eliminate XImage transfer
+ */
+ gcv.foreground = Pixel (tint);
+ gcv.function = GXand;
+ gcv.fill_style = FillSolid;
+ if (gc)
+ XChangeGC (dpy, gc, GCFillStyle | GCForeground | GCFunction, &gcv);
+ else
+ gc = XCreateGC (dpy, root, GCFillStyle | GCForeground | GCFunction, &gcv);
+ if (gc)
+ {
+ XFillRectangle (dpy, tiled_root_pmap, gc, 0, 0, window_width, window_height);
+ result |= transpPmapTinted;
}
}
if (pixmap)
# ifndef HAVE_AFTERIMAGE
static void ShadeXImage(rxvt_term *term, XImage* srcImage, int shade, int rm, int gm, int bm);
-#endif
+# endif
bool
if (background_flags)
background = pixmap2ximage (target->asv, pixmap, 0, 0, pmap_width, pmap_height, AllPlanes, 100);
+# ifdef ENABLE_TRANSPARENCY
if (!(background_flags & transpPmapTinted) && (flags & tintNeeded))
{
ShadingInfo as_shade;
as_tint = shading2tint32 (&as_shade);
}
-
if (!(background_flags & transpPmapBlured) && (flags & blurNeeded) && background != NULL)
{
ASImage* tmp = blur_asimage_gauss (target->asv, background, h_blurRadius, v_blurRadius, 0xFFFFFFFF,
background = tmp;
}
}
+# endif
if (render_asim (background, as_tint))
flags = flags & ~isInvalid;
ShadeXImage (target, result, shade, c.r, c.g, c.b);
}
}
-# endif
+# endif /* HAVE_AFTERIMAGE */
if (result != NULL)
{
GC gc = XCreateGC (target->dpy, target->vt, 0UL, NULL);
if (gc)
{
- if (pmap_depth != target->depth && pixmap != None)
+ if (/*pmap_depth != target->depth &&*/ pixmap != None)
{
XFreePixmap (target->dpy, pixmap);
pixmap = None;
pmap_height = result->height;
pmap_depth = target->depth;
}
- XPutImage (target->dpy, pixmap, gc, result, 0, 0, 0, 0, result->width, result->height);
+ if (pmap_depth != result->depth)
+ { /* Bad Match error will ensue ! stupid X !!!! */
+ if( result->depth == 24 && pmap_depth == 32)
+ result->depth = 32;
+ else if( result->depth == 32 && pmap_depth == 24)
+ result->depth = 24;
+ else
+ {
+ /* TODO: implement image recoding */
+ }
+ }
+ if (pmap_depth == result->depth)
+ XPutImage (target->dpy, pixmap, gc, result, 0, 0, 0, 0, result->width, result->height);
XFreeGC (target->dpy, gc);
flags = flags & ~isInvalid;
}
XFreePixmap (target->dpy, pixmap);
pixmap = None;
}
-// TODO : we need to get rid of that garbadge :
- target->am_transparent = target->am_pixmap_trans = 0;
}
- else
- target->am_transparent = target->am_pixmap_trans = 1;
apply ();
XClearArea (target->dpy, target->parent[0], 0, 0, 0, 0, False);
/* do want Expose on the vt */
XClearArea (target->dpy, target->parent[0], 0, 0, 0, 0, True);
-#if HAVE_SCROLLBARS
+# if HAVE_SCROLLBARS
if (target->scrollBar.win)
{
target->scrollBar.setIdle ();
target->scrollbar_show (0);
}
-#endif
+# endif
/* Is that really neccessary? we did a XClearArea to generate Expose events alreday ! */
- target->want_refresh = target->want_full_refresh = 1;
+ target->want_refresh = 1;
+# ifdef ENABLE_TRANSPARENCY
+ target->want_full_refresh = 1;
+# endif
/* TODO: why do we need a flush here ??? It causes segfault on resize ! */
// target->flush ();
}
}
-#endif /* HAVE_BG_PIXMAP */
-
void
rxvt_term::get_window_origin (int &x, int &y)
return None;
}
+/*
+ * Check our parents are still who we think they are.
+ * Do transparency updates if required
+ */
+int
+rxvt_term::update_background ()
+{
+ bgPixmap.invalidate();
+ /* no chance of real time refresh if we are blurring ! */
+ if (bgPixmap.invalid_since + 0.5 < NOW && !(bgPixmap.flags & bgPixmap_t::blurNeeded))
+ bgPixmap.render();
+ else
+ {
+ update_background_ev.stop ();
+ if (!bgPixmap.need_client_side_rendering())
+ update_background_ev.start (NOW + .05);
+ else if (bgPixmap.flags & bgPixmap_t::blurNeeded)
+ update_background_ev.start (NOW + .2); /* very slow !!! */
+ else
+ update_background_ev.start (NOW + .07);
+ }
+ return 0;
+}
+
+void
+rxvt_term::update_background_cb (time_watcher &w)
+{
+ bgPixmap.render ();
+}
+#endif /* HAVE_BG_PIXMAP */
-#ifdef ENABLE_TRANSPARENCY
-#ifndef HAVE_AFTERIMAGE
+#if defined(ENABLE_TRANSPARENCY) && !defined(HAVE_AFTERIMAGE)
/* taken from aterm-0.4.2 */
typedef uint32_t RUINT32T;
free (lookup);
}
-#endif
-
-/*
- * Check our parents are still who we think they are.
- * Do transparency updates if required
- */
-int
-rxvt_term::update_background ()
-{
- bgPixmap.invalidate();
- /* no chance of real time refresh if we are blurring ! */
- if (bgPixmap.invalid_since + 0.5 < NOW && !(bgPixmap.flags & bgPixmap_t::blurNeeded))
- bgPixmap.render();
- else
- {
- update_background_ev.stop ();
- if (!bgPixmap.need_client_side_rendering())
- update_background_ev.start (NOW + .05);
- else if (bgPixmap.flags & bgPixmap_t::blurNeeded)
- update_background_ev.start (NOW + .2); /* very slow !!! */
- else
- update_background_ev.start (NOW + .07);
- }
- return 0;
-}
-
-void
-rxvt_term::update_background_cb (time_watcher &w)
-{
- bgPixmap.render ();
-}
-#endif /* HAVE_BG_PIXMAP */
-
+#endif /* defined(ENABLE_TRANSPARENCY) && !defined(HAVE_AFTERIMAGE) */
#if 0 /* replaced by a bgPixmap_t::render() - leve here temporarily for reference */
void