clamp, don't repeat.
authorDerek Foreman <manmower@gmail.com>
Thu, 29 May 2003 22:47:27 +0000 (22:47 +0000)
committerDerek Foreman <manmower@gmail.com>
Thu, 29 May 2003 22:47:27 +0000 (22:47 +0000)
glft/render.c

index e015776190304b8ecf66686c9f54cb18c1fa9220..3180d5f226d46f0e2532c10e8f93ddc85bfce4eb 100644 (file)
@@ -32,8 +32,8 @@ void GlftRenderGlyph(FT_Face face, struct GlftGlyph *g)
                slot->bitmap.width);
     glBindTexture(GL_TEXTURE_2D, g->tnum);
     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);