if ((e = menu_entry_frame_under(ev->xbutton.x_root,
ev->xbutton.y_root)))
{
- if (ev->type == ButtonPress && e->frame->child)
- menu_frame_select(e->frame->child, NULL, TRUE);
+ if (ev->type == ButtonPress) {
+ /* We know this is a new press, so we don't have to
+ * block release events anymore */
+ menu_hide_delay_reset();
+
+ if (e->frame->child)
+ menu_frame_select(e->frame->child, NULL, TRUE);
+ }
menu_frame_select(e->frame, e, TRUE);
if (ev->type == ButtonRelease)
menu_entry_frame_execute(e, ev->xbutton.state);
{
menu_can_hide = TRUE;
menu_timeout_id = 0;
+
return FALSE; /* no repeat */
}
return menu_can_hide;
}
+void menu_hide_delay_reset(void)
+{
+ if (menu_timeout_id) g_source_remove(menu_timeout_id);
+ menu_hide_delay_func(NULL);
+}
+
static ObMenuEntry* menu_entry_new(ObMenu *menu, ObMenuEntryType type, gint id)
{
ObMenuEntry *self;
gboolean mouse, gboolean user_positioned,
struct _ObClient *client);
gboolean menu_hide_delay_reached(void);
+void menu_hide_delay_reset(void);
/*! The show function is called right after a menu is shown */
void menu_set_show_func(ObMenu *menu, ObMenuShowFunc func);