remove glClear
authorDerek Foreman <manmower@gmail.com>
Sun, 8 Jun 2003 04:22:54 +0000 (04:22 +0000)
committerDerek Foreman <manmower@gmail.com>
Sun, 8 Jun 2003 04:22:54 +0000 (04:22 +0000)
we should always draw the whole window

render2/paint.c

index 79f1321a7d980842838186eccb8a12a46b44fd5d..c86a334cc4f2c48e901afe95458110ad2da505c3 100644 (file)
@@ -94,10 +94,8 @@ void RrPaint(struct RrSurface *sur, int recurse_always)
     glMatrixMode(GL_MODELVIEW);
     glViewport(0, 0, RrSurfaceWidth(sur), RrSurfaceHeight(sur));
 */
-
     glPushMatrix();
     glTranslatef(-RrSurfaceX(sur), -RrSurfaceY(sur), 0);
-    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 
     p = sur;
     surx = sury = 0;