{
state.x = TOFLOAT(to->x);
state.y = TOFLOAT(to->y);
- printf("move to %f:%f\n", state.x, state.y);
if (state.drawing) {
glEnd();
}
state.x = TOFLOAT(to->x);
state.y = TOFLOAT(to->y);
glVertex2f(state.x, state.y);
- printf("line to %f:%f\n", state.x, state.y);
return 0;
}
state.x = TOFLOAT(to->x);
state.y = TOFLOAT(to->y);
glVertex2f(state.x, state.y);
- printf("conic the hedgehog!\n");
return 0;
}
*user)
{
GlftLineToFunc(to, user);
- printf("cubic\n");
+ g_message("cubic not currently rendered properly\n");
return 0;
}