At least it consistently doesn't run the openbox action.
if (e->type == ButtonPress)
pressed = e->xbutton.button;
- /* If we have grabbed the mouse actively, I think this is how
- to check it? */
- else if (button)
- event_handle_user_input(NULL, e);
+ /* We ignored the release event so make sure we don't think
+ the button is still pressed */
+ else if (e->type == ButtonRelease)
+ button = 0;
}
}
else if (e->type == KeyPress || e->type == KeyRelease ||