int ret;
LocoList *it;
- if (full_redraw_required)
+ /* XXX if (full_redraw_required) */
glClear(GL_COLOR_BUFFER_BIT);
for (it = stacking_bottom; it != stacking_top; it = it->prev) {
if (it->window->input_only) continue;
if (!it->window->visible) continue;
- if (!full_redraw_required && !it->window->damaged) continue;
+ /* XXX if (!full_redraw_required && !it->window->damaged) continue; */
if (!full_redraw_required) {
/* XXX if the window is transparent, then clear the background