use replace mode for icons
authorDerek Foreman <manmower@gmail.com>
Mon, 9 Jun 2003 02:45:45 +0000 (02:45 +0000)
committerDerek Foreman <manmower@gmail.com>
Mon, 9 Jun 2003 02:45:45 +0000 (02:45 +0000)
render2/texture.c

index 3ad808b73d3f1075da2fa62a29c298e0949ce21e..90f123975707de7c19c29bb76820a44b13ce6f78 100644 (file)
@@ -68,7 +68,7 @@ void RrTextureSetRGBA(struct RrSurface *sur,
     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
+    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
                  tex->data.rgba.padw, tex->data.rgba.padh,
                  0, GL_RGBA, GL_UNSIGNED_BYTE, padbuf);