adjust projection matrix to hopefully match screen better
authorDerek Foreman <manmower@gmail.com>
Sun, 8 Jun 2003 02:50:41 +0000 (02:50 +0000)
committerDerek Foreman <manmower@gmail.com>
Sun, 8 Jun 2003 02:50:41 +0000 (02:50 +0000)
render2/instance.c

index e0dd849690013a42139daf5df1052a89148793e6..66e305af419ac318781f66e8cbc48858b7a83a0a 100644 (file)
@@ -114,7 +114,7 @@ struct RrInstance *RrInstanceNew(Display *display, int screen)
 
         glMatrixMode(GL_PROJECTION);
         glLoadIdentity();
-        glOrtho(0, RrScreenWidth(inst), 0, RrScreenHeight(inst), 0, 10);
+        glOrtho(-1, RrScreenWidth(inst), -1, RrScreenHeight(inst), 0, 10);
 
         glMatrixMode(GL_MODELVIEW);
         glLoadIdentity();