#include "render.h"
+/*! Sets up color masks for grabbing pixmaps from the server*/
+void RrColorInspect(struct RrInstance *i);
+
/*! Returns if an RrColor is non-opaque */
#define RrColorHasAlpha(c) ((c).a < 0.999999999)
((c1)->b + (c2)->b) / 2.0, \
((c1)->a + (c2)->a) / 2.0)
+#if (G_BYTE_ORDER == G_BIG_ENDIAN)
+#define default_red_offset 0
+#define default_green_offset 8
+#define default_blue_offset 16
+#define default_alpha_offset 24
+#define render_endian MSBFirst
+#else
+#define default_alpha_offset 24
+#define default_red_offset 16
+#define default_green_offset 8
+#define default_blue_offset 0
+#define render_endian LSBFirst
+#endif /* G_BYTE_ORDER == G_BIG_ENDIAN */
#endif