assert(inst->glx_context);
glEnable(GL_CULL_FACE);
- glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glMatrixMode(GL_PROJECTION);
case RR_TEXTURE_NONE:
break;
case RR_TEXTURE_TEXT:
+glEnable(GL_BLEND);
RrFontRenderString(sur, tex->data.text.font, &tex->data.text.color,
tex->data.text.layout, tex->data.text.string,
x, y, w, h);
+glDisable(GL_BLEND);
break;
case RR_TEXTURE_RGBA:
+glDisable(GL_BLEND);
glColor3f(1.0, 1.0, 1.0);
glBindTexture(GL_TEXTURE_2D, tex->data.rgba.texid);
glBegin(GL_TRIANGLES);