add stuff needed for color depth increase (pixmap -> 32bpp)
authorDerek Foreman <manmower@gmail.com>
Tue, 17 Jun 2003 00:30:07 +0000 (00:30 +0000)
committerDerek Foreman <manmower@gmail.com>
Tue, 17 Jun 2003 00:30:07 +0000 (00:30 +0000)
render2/instance.h

index 18ae26f1c9b523d62efa6c1b4561e6898263facd..de994576c8cd3d55b749a012c5de8df5ed267117 100644 (file)
@@ -16,6 +16,18 @@ struct RrInstance {
     int gl_linewidth;
     Window shape_window;
 
+    int depth;
+    Visual *visual;
+    guint32 red_mask;
+    guint32 green_mask;
+    guint32 blue_mask;
+    guint32 red_offset;
+    guint32 green_offset;
+    guint32 blue_offset;
+    int red_shift;
+    int green_shift;
+    int blue_shift;
+
     GHashTable *surface_map;
 };