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add stuff needed for color depth increase (pixmap -> 32bpp)
author
Derek Foreman
<manmower@gmail.com>
Tue, 17 Jun 2003 00:30:07 +0000
(
00:30
+0000)
committer
Derek Foreman
<manmower@gmail.com>
Tue, 17 Jun 2003 00:30:07 +0000
(
00:30
+0000)
render2/instance.h
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diff --git
a/render2/instance.h
b/render2/instance.h
index 18ae26f1c9b523d62efa6c1b4561e6898263facd..de994576c8cd3d55b749a012c5de8df5ed267117 100644
(file)
--- a/
render2/instance.h
+++ b/
render2/instance.h
@@
-16,6
+16,18
@@
struct RrInstance {
int gl_linewidth;
Window shape_window;
+ int depth;
+ Visual *visual;
+ guint32 red_mask;
+ guint32 green_mask;
+ guint32 blue_mask;
+ guint32 red_offset;
+ guint32 green_offset;
+ guint32 blue_offset;
+ int red_shift;
+ int green_shift;
+ int blue_shift;
+
GHashTable *surface_map;
};