#include <X11/Xutil.h>
#include <string.h>
-static void RrButtonFreeReal(RrButton* b);
-
RrButton *RrButtonNew (const RrInstance *inst)
{
RrButton *out = NULL;
out = g_new(RrButton, 1);
out->inst = inst;
- out->ref = 1;
/* no need to alloc colors, set them null (for freeing later) */
out->focused_unpressed_color = NULL;
return out;
}
-void RrButtonFree(RrButton *b)
-{
- b->ref--;
- if (b->ref <= 0)
- RrButtonFreeReal(b);
-}
-
-void RrButtonFreeReal(RrButton* b)
+void RrButtonFree(RrButton* b)
{
/* colors */
if (b->focused_unpressed_color)
RrColorFree(b->toggled_unfocused_unpressed_color);
/* masks */
+ if (mask) RrPixmapMaskFree(mask);
+ if (pressed_mask) RrPixmapMaskFree(pressed_mask);
+ if (disabled_mask) RrPixmapMaskFree(disabled_mask);
+ if (hover_mask) RrPixmapMaskFree(hover_mask);
+ if (toggled_mask) RrPixmapMaskFree(toggled_mask);
+ if (toggled_hover_mask) RrPixmapMaskFree(toggled_hover_mask);
+ if (toggled_pressed_mask) RrPixmapMaskFree(toggled_pressed_mask);
+
+ /* appearances */
+ RrAppearanceFree(a_focused_unpressed);
+ RrAppearanceFree(a_unfocused_unpressed);
+ RrAppearanceFree(a_focused_pressed);
+ RrAppearanceFree(a_unfocused_pressed);
+ RrAppearanceFree(a_disabled_focused);
+ RrAppearanceFree(a_disabled_unfocused);
+ RrAppearanceFree(a_hover_focused);
+ RrAppearanceFree(a_hover_unfocused);
+ RrAppearanceFree(a_toggled_focused_unpressed);
+ RrAppearanceFree(a_toggled_unfocused_unpressed);
+ RrAppearanceFree(a_toggled_focused_pressed);
+ RrAppearanceFree(a_toggled_unfocused_pressed);
+ RrAppearanceFree(a_toggled_hover_focused);
+ RrAppearanceFree(a_toggled_hover_unfocused);
}
out = g_new0(RrAppearance, 1);
out->inst = inst;
- out->ref = 1;
out->textures = numtex;
out->surface.bevel_light_adjust = 128;
out->surface.bevel_dark_adjust = 64;
if (numtex) a->texture = g_new0(RrTexture, numtex);
}
-/* shallow copy means up the ref count and return it */
-RrAppearance *RrAppearanceCopyShallow(RrAppearance *orig)
-{
- orig->ref++;
- return orig;
-}
-
-/* deep copy of orig, means reset ref to 1 on copy
- * and copy each thing memwise. */
RrAppearance *RrAppearanceCopy(RrAppearance *orig)
{
RrSurface *spo, *spc;
gint i;
copy->inst = orig->inst;
- copy->ref = 1;
spo = &(orig->surface);
spc = &(copy->surface);
if (!a) return;
- /* decrement ref counter */
- if (a->ref-- > 0)
- return;
-
- /* if we're here we have no more refs to this appearance, free it */
RrSurface *p;
if (a->pixmap != None) XFreePixmap(RrDisplay(a->inst), a->pixmap);
if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
struct _RrAppearance {
const RrInstance *inst;
- gint ref;
-
RrSurface surface;
gint textures;
RrTexture *texture;
GC RrColorGC (RrColor *c);
RrAppearance *RrAppearanceNew (const RrInstance *inst, gint numtex);
-RrAppearance *RrAppearanceCopyShallow (RrAppearance *a);
RrAppearance *RrAppearanceCopy (RrAppearance *a);
void RrAppearanceFree (RrAppearance *a);
void RrAppearanceAddTextures(RrAppearance *a, gint numtex);